Large renders: http://www.planetquake.com/polycount/cottages/souldesigns/lilith_01.jpg http://www.planetquake.com/polycount/cottages/souldesigns/lilith_02.jpg 699 tris. 256x256 for the body. 128x64 for the wings. More or less modeled after the Succubus in Castlevania: Symphony of the Night... just not as slutty. The…
[ QUOTE ] I still have no clue how much this whole childbirth malarke is going to set me back, but from what I'm gathering it can be a sizeable amount, even with the already good healthcare which I have from my employer. [/ QUOTE ] Well, here in Michigan we have state run programs to cover the cost of childbirth. I didn't…
So this is a personal project to up my character art skillz. Its s dwarf in steam powered armor. The crest coming off the top of the helmet is still bugging me for some reason, but im not completely sure how to approach it. Any advice, comments, crits are most certainly welcome and encouraged. Im still debating also giving…
Good to see you getting back into it. At this stage I'd make sure you get her proportions right before banging on with the details. To my eye her knees are a little low and her forearms a little long. Also her calves are really big for her frame and she is lacking a large amount of form on the outside of her quad.…
Her right arm is in a really akward pose, and it makes her look like she has a tiny midget arm. She needs to pull her elbow out or something to create a more dynamic angle there. The cloth draped over her cuts her shoulder off(but also creates a fun sliming effect on the rest of her body) Its a cool concept but I think the…
For me its a few things functionality is one , if something emulated Edit poly perfectly I would be all over it. But it doesn't stop there, most of what NEX brings to the table (for a price, added to some already expensive software) has been in edit poly for years. I've been a 3ds user for a while now and just gotten used…
So what is she car crash survivor, alcoholic, homeless person .Why does she have such bags under her eyes ? She is suppose to be cartoony/stylized right why don't you find what she stand for and push her shapes around while telling her story visually Her shirt make her arms thicker then her legs you should experiment with…
She looks very short/dumpy... The original character's legs are about a foot longer than yours, and has narrower hips, waist, and shoulders. the zipper on her top also closes higher up her chest. her eyes should be narrower, and her hair styled so that it helps to shorten and narrow her forehead. you need to rework her…
The space girl is sweet! I like her attitude in her pose. One critique I have on that turn around is on the front view, her feet look the same as the back view. You can probably show better form of her feet/shoes/boots. Oh, and the third one, it looks like HER right leg is swinging behind her left one. Other than that, it…
not dead, just busy :) Added a bit more detail to the shoulders, added the missing hex-rings for the ass-cannons, need to figure out if I'm going to sculpt some details for the shinguards or do some texture-based stuff for those, and now that I look at them again I realize I keep forgetting/putting off fixing the…