@Firebert, thank you :) @pxgeek, well, it's "stock" in a sense that it's built with Blender's Geometry Nodes modifiers (a node-based system for procedural geometry). I have a set of simple modifiers for generating hair from splines for baking texture (there are some hair modifier assets that come with Blender, but I can…
I've been looking into high poly modeling for CAD. I understand more people are moving away from poly modeling for high poly sources in favor of something they can tessellate, re-mesh or quad draw over. I'm looking for the fastest. When I say "fastest," I'm not talking about load time or response time. I'm talking about…
Good Day; I am a professional 3D Game Artist. I Am an expert at making realistic and 3D art assets for video games, My main focus is on PBR game-ready models and hand-painted art for games. If you need some extra hands to work on 3D game content like props, weapons, environment, and other 3D assets. I am confident that if…
Thanks for the comments guys! It means a lot :D @BlazeF - Thank you! You're talking about the 50ish rib pieces where the bullets are? Maybe if I lowered the amount of them that would help not seem so noisy? Next up is the low poly! @Electric - Thanks man! I'm using your project as inspiration to make this as good as it can…
The wrinkles on the bags for the tank look quite large, making the tank itself seem much smaller than it is, its one of those wierd scale issues where you really have to pay attention to those small details and make them the right size relatively. Otherwise looks great.
not me, id have wet myself and slipped in the puddle while trying to run away :) Andreas: I hope you get raped by goats and fall off a cliff into a septic tank. [edit]and i hope the septic tank is full of that stuff martin used to drip. [/edit]