As far as texturing goes, I think your Jake Sully Hunting Knife is the best piece. That said as far as a portfolio for applying for jobs, there's still a lot more you could do. ~I would omit completely that you're making props in 2 days time. It's not so much you shouldn't make your models fast, but you're better off…
The registry is just a database of keys and values - all this "cleaning" stuff is mostly voodoo and dancing in a circle around some totem. Programs usually look for specific registry keys, just as they would have done in an .ini file long ago. As long as specific keys are accessed it doesn't matter if your registry is…
@musashidan Okay, that's something I've never heard of as a workflow. Gotta ping you someday when I come up with a character project soon to see how it works in practice. :D I've always just used separate materials on a single UV channel and that's it, so this is completely new to me. @bitinn I'm not sure what you're…
Here is my C&C... (1) Looking at your level as a whole, it feels very noisy. It doesn't feel coherent as an environment. Their is nothing that implies it's the Willy Wonka Factory other than the Chocolate bars that has it's name on it. (1a) For example you have this fantasy-esque land at eye-level, but you have a…
Let me clarify since I think I didnt articulate my post well enough and some of you are running off in a completely different direction I intended for it to go. I was told, by quite a few people, those who have taught and or worked with those who went on to work in Blizzard's cinematics department, that the very same…
Good progress! Nice to see you applying the critique :] I think you can push a bit more, especially in terms of contrast and lighting. For example, making the underside of the blade darker will help with dimension. Think warm vs. cool. So if your lighting is a nice blue, then you can make your shadows a warmer…
Yeah, no doubt about the shader magic. With the hair, for example, I've got one screenshot where they have some stippling going on with the alpha edges. The test specs also mention something about a reflection mask so I'm assuming using an environment map is within the 'rules'. Originally I had wanted to try doing…
COD evolves its design as much as they possibly can, given the boundaries of a fast paced FPS. Theres just no substance in such claims as yours, and its just an insult to some very competent designers working hard at those studios. This thing started as fanboy rant and it just nonsense. Also if you compare it to…
I'm also not a great concept artist but maybe I can help. 1. Right now it looks like your color scheme is one area you could easily improve. Your shadows are currently just darker value versions of your base color. And you have a lot of black in your shadows. This is causing it to feel washed out and dead. Your shadows…
Thank you Eric, it make sense to me what you say because moreover it would be a ton of wasted space with a distance of 32. But I'm quite confused because in textools for instance if I bake a blockout map using the same padding of 16, what I see then in photoshop is a distance of 32. But if I pack it's different result.…