Hi everyone. I'm very new here, the last time I used Polycount was in 2017 for the Riot Games art contest. I'm back as a student in Animation and Visual Effects, so I figured it would be wise to post things here. I just finished my freshman year and while my work isn't the best, I want to have it here to keep track of my…
http://www.polygon.com/2017/2/1/14478258/zenimax-oculus-injunction For those that haven't heard. Zenimax has been going after Occulus, Carmack and Luckey for the past few years under the allegation that they stole proprietary code/resources before they joined Oculus. Earlier this week Oculus lost a trial, admitting that…
This is my first post on poly-count (so if this kind of post is already there please do let me know ). I have been trying to do some topology practices in free time. trying to do sub-d modeling in a weird way to build up more fast and better techniques .Basically to know how much do i know hard surface . lets cut to the…
Hello everyone. So i am at the low poly stage and in order to capture well this kind of detail I usually go for a single smothing group, like here: But this results in bad gradients as you can see. From what i've read, when mipmapped, normal maps with too much gradients results in artifacts. So to solve it i added a loop…
My name is Doru Bogdan . I am a professional freelance 3D artist (Props/Environments) from Eastern Europe with around 3 years of professional experience on top of 5-6 years as a hobbyist .I can offer my services :• Creation of 3D game props in current gen PBR workflows.• I can work with or without concept art• 3D…
Just relaying this. I believe I will check it out. I live in San Diego......... _______ Join Gnomon School of Visual Effects for 3December: The Making of 2012 with special guests from Autodesk, Digital Domain and ScanlineVFX. This evenings presentations will include Autodesk Senior Applications Specialist, Marcel de Jong,…
After my last project (https://www.artstation.com/artwork/8aBon) was finally finished I am moving on to something bigger. This time around I had the vision of this huge drag racer truck, a combination between rough power and finer engineering. To visualize this a little bit I have created a PureRef board which is displayed…
I am looking for an artist that can create 5 characters. Likely similar in theme. These will initially be used for digital only use (non game). Used for corporate business to business activity. Themes to be superhero or robots. Characters to represent products (I am not decided on whether these characters should be human…
I finished modeling a food set a while ago and I wanted to optimize it by having the textures be in one large texture atlas of all the textures, rather than several of large texture files. The issue is I have no idea where I should start, or how I would go upon doing it? Some concerns I had are: * I don't want the model…
I have never had this issue before but I am getting an error in Photoshop that I cant save over my texture that is applied in Maya. I get the error "Could not save a copy as 'document name' because the file is already in use or was left open by another application. I am using Maya 2018 and Photoshop CC. I have tried saving…