Anyone found a solution on how to hide the wireframe outline and maintain vertices visibility? I am currently disabling the overlay completely but this is annoying since i have to constantly enable&disable it to see the vertices i want to select. When you work with subdivision or normals and smooth you have to disable…
Alright lets see here... *How long should a General model/texture demo with some tradional thrown in for good measure be? (recommendations) - My reel (which scored me a job) had two rotations of each character, one untextured, one textured. Without opening it up, I think each model was on screen for about 7 seconds which…
Too many clicks to see any work in a larger size. The rock props dont look like rocks. Badly damaged wall has way too much AO baked into it. I dont like seeing the wireframe overlaying 1/2 the image. Show a final render and a Separate full wireframe shot. Seeing a lot of stats ontop of final images looks annoying as well.…
Have you ever tried to print out nice wireframes, but all you got was some blurry smears that barely pass as lines? Have you ever wondered how to make shiny web animations, but all you know is this fancy skill called 3D modeling? This is the tool for you! Render any 3D scene's wireframe to a scalable vector drawing, in SVG…
@coresplendor - That's definitely a WIP shot with isoline display turned on, however I'm not sure and highly doubt if I fixed any of the errors you pointed out for the final piece as they didn't show up at all in the HP or bake. My wireframes are definitely messy and I still have a lot to learn about making clean models,…
Hey Haftoof, Would you mind splitting your images into Shaded only, And wireframe only? And Link to the wireframe instead of embedding the image. I feel this will be a good way for us to make the techniques of other people accessible but not forced on the viewers, Just for those who want to model without any ideas how to…
dustinbrown - do you happen to know of a good way to capture wireframe from UDK? at the moment I used the wireframe material and edited in Photoshop so I could get wireframe with back face culling, that's why its so fuzzy. I managed to transfer the level to Maya but I cant seem to find a way to transfer the camera (it…
at 1024x768 I see alot of dead space around the edges. Maybe this is to help loadtimes, but its an eyesore. I like the flatshad, wireframe, and texture modes. Thats a nice idea but the wireframe mode really shows me nothing becuase its too confuseing. I would combine the flatshade and wireframe into a flatshade with the…
Hi guys, Wondering if there's a fix for this problem or wether its just a case of Max 2011 DX10 driver compatibility. I'm using Win 7 Pro and a GTX275 with the latest WHQL drivers. Everything works fine with DX9 driver. I want to try out DX10 driver in Max but the driver seems to draw a trangulated wireframe by default and…
Hi PC! I wanted to share my recent personal project, a cassette radio recorder. The design concept was created by Vitaliy Ishkov. I used Blender and Substance Painter for modeling, texturing and rendering. You can see the wireframe, textures, and UV on ArtStation: https://www.artstation.com/artwork/1NVZRo Feedback and…