[ame]http://www.youtube.com/watch?v=le3-m3GpX4w[/ame] Work only with Editable Poly objects. The video show all that the script can do. Reference coordinate system must be "Screen", can align verts, edges or faces. "avg"(average) button will align selected subobject elements and sometimes the result will be the straight…
So Something that has been bugging me lately in maya is that when working it's very rare that I'm actually on the origin for any gven shape (gotta see relationships in context of the actual location) So this has given rise to me creating a cube and snapping it to the nearest vertext I in the area I'm working in. The…
I just saw that i never requested this before, and i totally don't know if you're planning to introduce it in the 2.3. In the fact it's quite easy, at this moment you can paint only when the mouse is over the model. Which is problematic when you want to add splatches or even from-ground-dirt on cars and so on. I actually…
So Ive been using 3ds max for a long time. Ive always wanted to be able to hide in my viewport all polygons that are not selected within my UVW editor. I never knew that the button existed. So just wanted to share. Everyone besides me probably already knew this.
I have been working on my roof, and I am considering two approaches to achieve results similar to No Rest for the Wicked. Since the game uses a top-down view, their roof tiles are quite flat because they don’t require much depth. However, this wouldn’t work in my environment, as I want it to work well from multiple angles.…
I have written an online RPG and a world designer and need people to help me add content to the game. After there is a good amount of content for people to play I plan on releasing on Steam. I have a small following of players that currently play and are waiting for new content. Anyone who submits content that I actually…
As some one who's been extensively drawing for the past 6 months trying to finally get better at this, I can totally understand your point of view and maybe frustration. This is something I've always wondered about, and I think that the main problem is that we just cut Nature a lot of slack. I can't tell you how many times…
This is a rather odd issue, that I've only seen for 3DS Max 2013 on Windows 10. Didn't have this issue on Windows 7. For some odd reason, the XView is missing from the viewport, and none of the settings cause it to show: https://i.imgur.com/fhJuC9I.png But when opening the CP_FunWithSpawning01.max scene bundled with 3DS…