Getting used to the Maya to ZBrush Dynamesh workflow. All pieces made in Maya and brought into ZBrush for a addative/subtractive boolean workflow with Dynamesh. Love the workflow so far and am learning a lot. Gonna focus on finishing out the outer wheel pieces next. As well as use a weld brush to sculpt some weld lines in.
yea alot of people tend to create the high poly first, cause then you can either just subtract edges in max or use a different program to create the low poly like topogun or something. For an object like this you may want to think about a modular construction approach as oppose to bringing the entire object in mudbox
Started a new sideproject to get away from animation and rigging. Kinda just adding and subtracting elements to get a design that works, as of now I don't know if it does but it's fun so I have that at least. Also pushing myself to get better at zbrush so we'll see how this fits into that, as of now it's all just Maya.
It looks like you're ignoring Belias' original post Greevar. You honestly don't see anything wrong with this? He makes it seem like he just took that other persons creature and started adding or subtracting from it until it's different enough to avoid copyright issues. You really think that's an acceptable way for an…
Hello! I updated the 3dsmax preset to work with the new 2.54 Beta (r31864) Changes: - Automaticly adusts other settings like Turntable rotation, Select with: Left, Orbit Around Selection etc. - 1/2/3 changes vert/edge/face in EditMode - Alt+LMB to subtract from a selection (uses the Lasso tool)
hahaha Pubes that looks awesome! How much is Sculpy? Where do I get it? How are you working (adding or subtracting? Or both?) What tools? I MUST KNOW! hahaha Damn dude, that last posted picture is awesome - wth didnt you tell me you were working on this? Our kinship is broke. BROKEN!
When I said "extremely finite rules" I meant it in the sense that others are nailing the concept to the T which makes you feel bound to doing the same. The problem which mostly happens is you realize that others are doing a much better job than yourself which feels like your addition is less than that, rather a subtraction…
Hey, thanks for pointing that out....noticed that too.....it happens when I try to sculpt orbicularis occult muscle........followed a little different approach this time. (25/30) Rather than sculpting a skull shape and adding masses over it, I tried the approach most people use for this one......sculpting overall head…
Hello all! Got a new project to work on for a class assignment. I'm making a rat rod with a giant turbine for an engine. I have to keep this under 35k tris as a requirement. I have an approximate concept of what I want this to look like but I plan on subtracting some of the noise from the engine and bulking out some of the…
@ThunderOwl @zumwolt So here is a very simple example of how you would use it to add edge damage. Just subtract some noise texture of your liking from the convex output, apply some value adjustments, and then you can use it as a mask like this: Adding dirt to crevices would be similar to this, you would just use the…