Probably the same guy that decided to make modifier buttons, heh. You might want to enable them and see how you like em. Under the modifier stack, click the boxy icon button on the far right and choose "Turn on buttons" this will make some buttons appear above the modifier stack. Then click the same button and pick…
Since you are on a budget stick with the 660 gtx because that's probably the biggest bang for the buck. I would also go for the cheaper motherboard, and since you aren't overclocking just use the stock CPU cooler, if you notice heat problems down the line, you could always buy a cooler later. Stick with the ssd though,…
HI guys. I'm having a really hard time exporting my pieces from Zbrush to Maya. I finished my high-res model on zbrush, and I used the uv Master in most of the pieces. For the ones which the auto mapping wasn't good enough, I would Uv manually on Maya. So I used GOz -> Visible (when using All, for some reason, many peices…
There has to be a better way to animate this that doesn't take a full day of work. First, see the example image attached. Secondly, let me explain what it is your looking at. That purple wireframe model is a tab that I'm pulling off an adhesive patch revealing the sticky part underneath which is dropping down onto the…
@LeonDreiling Happy to see you stuck with it! You've done a lovely job and learned new skills. Not to mention identified things you can do differently in the future. As far as I'm concerned, you've done this challenge proud. :3
Hi there! I'm not new to 3d modelling, but I am very inexperienced with it as a result of doing a bit of it here and there once in a while for a couple of years. But! I'm just now beginning to take it a little more seriously. I've been attempting to remake an older vehicle model from a game called "Battlezone" that came…
@pior Also didn't have a drawing tablet at the time, actually still don't but currently looking at XPen's Artist 12 for what I want to do plus within budget of what is affordable. As for using AD to sketch with, well once I became comfortable dealing with each layer - masked curve grouping and various output settings this…
Congrats on finishing the project, like the dramatic presentation :+1: Looking closer, I think the character is a bit stuck between styles in terms of execution. Particularly the hair sticks out against the rest, perhaps a hair-card or strand approach would be more fitting? The materials are currently a bit too…
Shape is great. But the middle gap is waaaaaay to large... check the rs pics. The pieces sit flush.. Btw.. do you want to show the stock in a fold postion aswell? Edit: Just noticed.. you missed the locking pin for the stock... see that round pin on the right side of the pic, sticking out of the polymere shaft? thats it.
Hey all, I am working in unreal 5.4.4 and have the current error message with Nanite. I have nanite disabled in project settings → render tab. I also have raytracing and lumen disabled as I have no need for those in my current project. I checked all my models, material and blueprints and didn’t see nanite enabled on any of…