Lots of great points BoonS ! One remark about this Blend file : I personally would be extremely careful with it and would go as far as saying that this file will likely cause more problems in the end. Two points about that: - The author of the page mentions that "This step requires use of the UE4 tools to retarget the…
if you use Maya i recommend advanced skeleton. There are some other auto-rigger plugins that could be worth looking at - i have not used any others except advanced skeleton. but its always been good enough that i had no motivation to look at alternatives. you could start from the sample human rig and just make a few…
Okay I have an update to make. Because this is going to be a fully custom model, for the cases when the character is hit by the Orbital Laser, The Link Gun, or stumbles into Hot Lava, the character needs a smoking blackened skeleton to display, and so I modeled one. Some of tht is from a previous Human skeleton I modeled.…
So it's taken awhile, but I finally have a full skeleton. It turns out that it's pretty hard to find good reference for Pine Marten skeletons. I gathered as many high-res images I could find, but for the smaller more intricate parts like the individual parts of the spine or the carpals, I had to look at other skeletons…
So after working with CAT and HumanIK systems... what's the point of those things? Gizmo from CAT and Affectors from HumanIK. They look like animator controllers, so I don't have to to directly manipulate the skeleton, BUT they only interact with the skeleton when creating the keyframe for the first time. For example, I…
Yep, sounds like a good way to do it. Sharing skeletons and animation is a very sensible way to go if your characters are all similarly proportioned. You can actually get away with a fair amount of variation in terms of the volume of flesh surrounding the skeleton as long as the rotation points of the joints match. For…
Hi! I'm needing a tech artist to help flesh out my VR game. The game has a ~tech demo and I'm needing to spend my time on polishing the VR experience and would like to get a skilled artist to create various character skeletal meshes (plenty more 3D work/employment available if we mesh well, pun intended) in a way that…
I did a quick search on youtube and found this guy using Kinect in his living room. He's using some software called NuiCapture. It captures both the skeleton and facial movements. I'm actually quite amazed mocap is getting this easy: [ame=" https://www.youtube.com/watch?v=WCcMnfOnn8c"]NuiCapture for Windows Kinect…
I am working on a motion capture project using capture data from a dog. I created a skeleton within Vicon and hooked it up to the marker data after the shoot. The skeleton has since been exported as an fbx. However, I’m having trouble hooking this data up to a model. I’ve tried everything! I’ve tried characterizing the dog…
http://www.nextd.com/bonelab.asp "is a teaching and learning tool for medical professionals, students and anyone who is interested in skeletal anatomy. It is based on the integrated human 3D skeleton model with the highest level of detail presently available. BoneLab is a free program for Windows XP." I hope it works on…