Hi all I've been spending the last few months learning to model with Maya and the last few weeks working from the very awesome hand painted texturing tutorial by Tyson Murphy. I really love stylized 3D art and I'm trying to learn to make some myself. :) Now that I've completed the tutorial I want to practice what I've…
Stormseeker Games is seeking a freelance 3D Character Artist to help develop characters, modular armor, weapons, and customization assets for an in-development turn-based tactical sci-fi game. We are looking for an artist experienced with: * Game-ready character creation * Modular armor and customization pipelines *…
Good afternoon. I am importing normal maps I baked to a plane to use as tileable textures. I was wondering what the best settings were for the Texture properties and the Shader Properties for normal maps? So far: I've selected World Normal Map, TCNormal map. No MIPS. In the shader I click Use Tangent Normal Map. Also to…
Our FIlm Needs Your Practice Environment Models Hey everyone...I need your help. I'm developing a post apocalypse horror film that will be shot on greenscreen. Please help me fill in all that green with your awesome environments, or any cool models you have collecting dust. I know many of you work on personal projects for…
Ahhh, I'm still suffering gravely from the curse of perfectionism. I ended up redoing the basic construction several times. I also procrastinated by playing around with my brushes more. I finally managed to make a spatula-type brush that feels just right to me, so I decided to play with some carving. I tried sculpting this…
Hi, my name is Gastón and this is my first post here. I am an archviz artist but my real passion is game art, particularly environment art. I do this stuff for fun but I take it seriously trying to be as close as possible to what an actual game project would be. So, since I want to get good at this I am here looking for…
Maybe this is a little too off-topic for the space station, but just in case it's not: I'm starting a practice group for UI/web/etc. designers in Austin, TX. You real artists have your sketch clubs and pimping threads, but it seems like UI designers don't really have that sort of community, and I aim to change that. "User…
First of all, I apologize if a thread on this topic already exists. Feel free to link me to it. I've done a search of this forum and google and while I find occasional discussions on the subject, I haven't found a source that provides definitive information. For instance, I have found advice regarding tree tri-counts…
Hi everyone. I don't know how well this is going to work but we will see. Recently I've been trying to modeling various things for practice. But I found a little bit of a problem. When I'm ready to pick something new to model... I shy away from anything that is too hard. Here are two examples of what I've modeled: Mailbox:…