Hello, I'll post here the current project i'm working on. So this is my take on a post-apocalyptic/survivorman's vehicle. The main ref is a modified ducati s4rs. The highpoly is kind of done,but i spent too much time looking at the thing, that i don't know if it looks ok or not anymore. So some feedback on it would be nice…
Hey Polycount! I've been using painter now for some years and have been up and down the road with trying to push the limits of the program and my hardware at the time but I think it's time now and should have done it way sooner to learn to read the log file to troubleshoot on my own when I run into problems! I have yet to…
First actual in-game test. Colors are pretty close to what I want, overall weight is decent, but I think the detail work will help that a bit. Going to trace out all of the engraved lettering with colors from the swatch so everything should be nice and unified. Using the original specular map as my sort of "roadmap" for…
Finishing up this guy - been in the works for what seems like a looooong time now! I had to change the old logo he had on his leather vest, to this new one, after I got contacted by a reprasentative of the Hells Angels. It seems they are quite protective of their logo and pretty litigious about that sort of stuff so I had…
Pistol from battlestar galactica: Ref LP geo LP + normals FPS in game LP + normals in game Just in case, no spoilers please, not too far in the show yet
Ok, i don't do 3d, nor do i pretend to. Everytime i try to do 3D, i get lost in all the non-user friendly tutorials. But i decided today that i might try to learn to make materials for 3d objects..this is a sample image of me messing around: The image turned out to be a logo, not really a material for any 3d object..but i…
Hi everyone, this is going to be my first post on here thought I'd get some eyes on and hopefully keep my motivation and momentum on this project not to mention some crit!:) The idea is a contemporary mountainous logging camp inspired by Alan Wake. Ive not been done much at the moment. Just doing the hard surfaced pieces…
Had a go at doing some props and messing around with materials in Unreal 4. Made the sofa. Not sure what else to add to it, looks a bit boring atm. Made the end part of the floor with the sarif logo on. Got the logo image from here -…
Ahh thanks glad you dig, it's actually for a contest- mm I put wacom logo because it was so well known and wanted to bring the meaning back to digital painting in general. I don't know any other stronger way of doing that besides that path atm In terms of crisp and clear, where would you think I should push out more? I'm…