Thanks for checking out my work. This is still WIP so expect drastic changes. I would appreciate any feedback. Question: One thing I am concerned about is the Magnum label. I see a lot of skins overwrite it, but how can you find the location. It is not in the OBJ I use. Is there a method to remove it, I think there are…
Your environment/scene is too lumpy. Make the scene huge, space things apart and don't bring the terrain up too much, you'll have a more successful/convincing desert. Less is more, work on the horizon, and skydome more than you are planning, it's where it'll pay off the most.
hello guys. I currently working on simple low-poly gun. this is a project that I started for one of my client but after the project canceled so I decided to practice myself and do it for me. I just wonder if there are any suggestion in Uving especially. because i think that there are to many Uv elements, and the model will…
*update* Finally got around to posting a character I did for the d&d demonomicon book a lil while back. Hope this isn't to much a repost. Think I had a near final version of the concept in my sketchbook thread a while back. Anyhow finished concept with supporting modelsheets. Character is based on the idea of a courier on…
Hello everybody! I'll be using this thread over the next six months or so to showcase the progress of my Senior Project courses at the Art Institute of CA- San Diego. Here's some concept art for my environment: Composition Shot 1 Composition Shot 2 And here's the story behind it: A United States Secret Service Agent makes…
Maybe a stupid question but i Google this a bit without any success so is there anyone having some tips on this? My first idea was to simply put a noise with few speckle of pure white to simulate the glittering but maybe i got this wrong!
Hello! Yeah this is my first project in unreal which I spent the last couple of months on. I'm not new to 3D as I've worked in VFX for film and tv for the last few years, but would like to try making a move towards games. The aim of this project was to hit on a few key things. I wanted to show use of Trim Sheets, Modular…
Hello! I`m totally newbie on polycount, so don`t blame me if I do something wrong:) I am taking participation in CS GO finish contest - http://polycount.com/discussion/168659/cs-go-weapon-finish-contest I never represented work in progress before, so I am not sure that I will do it right. So this is my concept. I work with…
Finally get my hands on some environment so i definitely need some advices/critique on this. I am not planning to spend a lot of time on this, just want to have some fun and get exp in making environments. Not decided yet if i am going to render it in UE4 or do a Sketchfab scene/upload. Only few rederences for now + some…
Hi everyone, I wanted to create a scene to show my work done in a 1954 chevy truck, with a more cinematic style and telling a story.The render was created in Marmoset, the models in Maya and the textures in Substance Painter. The sky and postproduction in Photoshop. In the second image I added a cinematic effect changing…