Hi all! I absolutely love drawing and designing creatures but I feel like my art has gotten to everyone's favourite 'plateau' stage and I'm not sure how to proceed and how to push it more. Basically, my art looks like this at the moment: But what I really want is to eventually be able to make stuff like this: I see all…
Pow, right in the kisser! Back in the day - waaaaay back in the day - at Polycount we'd have impromptu "3D fights": A random topic or theme and a measly 30-60 minutes to do whatever we could within that theme. Usually the result was nothing but geometry rendered crudely. From there everyone would dump their results in to a…
There are several reasons why I am making this thread so I will just list out a few of them. 1) I am graduating in 6 months so I need to get my portfolio ready and I would love your guys help. 2) I will be bringing all my 2d concepts into 3d and showing my process along the way.(I don't really know what I'm doing, which…
Hey there, Want to bring your original character (OC) or fursona to life in VRChat? I specialize in creating custom furry avatars and 3D VRChat models based on your character design or reference images — crafted entirely from scratch and ready to use in VRChat or other virtual platforms. Whether it’s a furry, anthro,…
Its been a tough ride into the game industry, but heres the first professional work I've done for a small indie game studio in Halifax, Canada called Red Meat Games. We recently launched a horror (VR) themed game made over the course of 10 months called Bring to Light on Steam. The art style is hyper realism, with a bit of…
Both the nose and the ears need a lot of work. The ears probably look ok when being looked at from the side of the face, but they aren't well formed enough to appear correct from other angles. The nose has a few anatomical issues, but the most obvious is that the bridge cartilage is collapsed (more common in asians and…
Day 22: We had the great pleasure of having Joseph March to come and join us to give some feedback on our sculpts. For my model we went back to the basics. Back to the anatomy, to try to nail that first and foremost. He reminded us that once we get the anatomy correct, then the rest would just fall into place, to look…
Hey feanix i just skimmed thru your progress but after watching your scene video, i have some suggestions. The waterfall is bring a lot of environment movement but at the same time its essentially leaving behind some secondary motions that are killing the scene. or not really killing more like not bring it together, for…
Hi! I’m Bianca, a 3D artist and designer with experience in game development and product design, currently looking for new opportunities (freelance or full-time). I specialize in 3D modeling and texturing using Blender, ZBrush, and Substance Painter, and I also have experience with Unity. I’ve worked on game assets…
My name is Daniel Briggs, I am 22 years old. I am a character artist currently residing in Orange County, CA. My goal was to create a character that could be rendered in real-time; One that could be used in a video game engine. I modeled a high poly sculpt using Zbrush, topogun, and 3ds max. Which I then converted to a low…