Hey, Layers Blending is interpreted differently in PSD. After exporting Diffuse Channel to PSD this is result It has some screen, overlay layers etc. Mudbox 2016 ext1 Any ideas?
Those are meshes smashed into each other. You can see they didn't rotate the ones on the bottom, an obvious repeat. The green tops up above could be a couple things... A shader that blends in a color or texture onto surfaces facing up. Or, it could be blending based on painted values, like vertex color.
Hello guys, after import of animation from maya into unity I getting weird blending between frames. In maya its looks good and I understand that the reason of this problem is rotation of joint, when in one of frames his rotation is near 360 and in next he jumps to 0 or close to that. What to do with that? Can it be fixed…
Hey there Polycount! I currently find myself in need of .fx shader that could blend between two textures using vert colour, displaying the results in max's viewport. Had one that use to work but in 2012 it now does some funky stuff. Any ideas? the best I have been able to do is set one up that I have to render to see the…
I was under the impression that you could not do any complex operations like blending on your inputs for dx11 tessellation, is this still the case or can you blend your height maps now? Also, how do tessellated meshes handle vertex color?
We have one of two models that have already been created that need to be modified for our needs: 1) Head needs to be separated. Either a separate mesh or a separate material. As long as the skin is still connected properly when it's visible for sake of animations2) Take out existing weapons and props3) Blend Shapes for…
Hi guys, new to the forum! Any help would be most appreciated. Haven't used Zbrush in a while and forgot how to drag a texture over a model and not get edge bleed ( streak artifacts ) around corners . Thanks again!
Hello! I have a MoCap file, there's a character with a sword, but they are not attached. There is an option to blend parent them, but it isn't working. I'm not sure whether the problem is in the file itself or the rig. How can I solve this issue? Please help. Thanks.
Hi All, I seem to be getting an issue when rendering using in Vray Next when using a surface from Quixel Bridge/Megascans. I seem to have no problem getting the surface from Bridge into 3ds max the importer seems to work as it should, simply press export in bridge and have megascans live link open in max with apply…
I am painting a object in 3dsmax 2015 using the viewport canvas and when I close the viewport canvas I can see seam edges. Does viewport canvas have any texture bleeding setting? I cannot find it.