This is the result of a Hammerfell-inspired scenario I have been working on with Arturo Cartagena (https://www.artstation.com/the3dworld), for our master project at UA School. You can check more pics at our artstations pages: ttps://www.artstation.com/tpabloalonsorevilla https://www.artstation.com/he3dworld Any comments…
Hi, I've been working on this for a while and wanted to start sharing my progress while receiving more feedback. I want to make a post zombie apocalyptic camp that has been developed over time from an abandoned barn. I have been spending a lot of time working on the layout and I'm still not sure about it so I would…
Hi, I´d love to receive some feedback on this piece here, It´s my first environment after a long time hiatus, and I´m sure there is a lot to improve on. Here are some pictures: Thanks!
Hi! Been working on this jungle and wanting to push this more in the right direction, questions and feedback welcome! There's some breakdowns on my artstation blog as well. https://www.artstation.com/rhoutermans https://www.artstation.com/rhoutermans/blog -Ronald
Feature request for colored Specular PBR workflow as alternative to the metalness workflow: Metalness workflow is Binairy and dus not support subtle blending of metalic and non-metalic surfaces without creating artifacts and white fringes.
@Fabi_G, looking nice! The only issue I see with this method are little polygonal diamond shapes where the metal arcs are damaged: either it's the contrasting color in vertex color, or sharp edges, or both, but they look a bit too sharp. Especially compared to the similar shapes baked into the normal map. I realize these…
I am not having any trouble in ue5 compared to ue4. The entire process of downloading and getting a metahuman ready in engine is maybe like 30 minutes total, most of that time is downloading it. Actually I rarely have to wait on shader compile in ue5 compared to 4. I thought that was one of the big things they improved? It…
The Game Outback (working title) is poised to be a highly replayable, VR supported, 1-4 player cooperative horror survival title set in a unique location. It will bring the immersive and truly terrifying experience of a high fidelity single player horror game to a multiplayer audience. Our Progress and team Our team is…
Hey guys, I always contribute my opportunity to work in the games industry to being on polycount and the people that I learned from on this site. I released a course on creating materials for beginners for Unreal. Polycount has always been so great to me that I have free codes to give away! So feel free to give the course…
Hi all, it's been a while since i posted anything here. This is a weekend fun project i did while playing around with Unreal 5 Alpha. Interior initially based on W.H.O building in Geneva, i made additions to fit the theme. Modeled/Textured in Blender + I used Megascans assets and materials/textures. More images…