ok, well the documentation for photoshop scripting is not the most user friendly (at least for a numpty like me) but there are sites like PS-Scripts and generally googling will turn up results. The docs are in the the photoshop folder there are some pdfs with the various classes and so on which the photoshop scripting…
So I have been told don't fix normals in Photoshop by painting them. But I have had a hard time finding any documentation to support that argument. now I look on the wiki and find: "Don't be afraid to edit normal maps in Photoshop. After all it is just a texture, so you can clone, blur, copy, blend all you want... as long…
Does anyone have an idea how I would be able to reproduce this effect in photoshop CS4 (which I own) that is in CS6? It's the ability to apply color settings on your brush per tip. (3D Coat has something similar for reference.) *Please note in this image the person who made it has the labels backwards! The only thing I've…
Hey Guys, So in the image provided I have to LP assets with two identical normal maps. The issue at hand is that one is directly applied from a 3ds max bake. The other is the same bake map but brought into photoshop. NO TWEAKS WERE MADE, however, when exported and brought back in I get this ugly weird shading? Any ideas on…
In response to the issue of 64-bit incompatibility, I wrote a simple javascript-based tool (really just a front end for Nvidia's Texture Tools 2 command-line functionality) for exporting DDS files from 64-bit versions of Photoshop. Although the tool works with 32-bit and 64-bit flavors of Photoshop, it's not as feature…
I've been trying to import a 16-bit (also tested 32-bit, same thing) heightmap into Photoshop, but it always stays in 8-bit mode. I've tried several file formats, nothing seems to work. Can't find any settings related to this inside Photoshop and Google doesn't seem to know anything about this either... Is this a problem…
So here is an image of my screen.... I'm quite confused. [IMG][/img] I'm not sure quite how to solve this change between softwares. I used Maya and photoshop to roughly paint the texture and did some final corrections in mudbox before re-exporting the obj but for some reason when I take a UV snapshot in Maya and import it…
Recently I've been reading about linear workflow and I'm trying to adopt it. It seems that Blender automatically corrects any sRGB gamma 2.2 images to gamma 1.0 before rendering so I don't need to do anything there, but I do wonder about Photoshop. (Although Blender appears to export renders and bakes with gamma 2.2.)…
Hi everyone, I launched my new extension for Photoshop called "PostProduction Master". Mainly focused towards arch viz artists and the post-production workflow in the Photoshop but it can be useful for anyone doing a post-production. I use this extension every day and I can't live without it and I hope that you will find…