Hey everyone this is Julian and although I haven't post in quite some time, I would like to show you guys some of the work I've been doing for my own game. I have several games that I've been concepting and creating over the past several years and the one I would like to show to you today is for my fighting game entitled…
...or the cave of forgotten dreams(which sounds like an MMO instance). "There's a cave in France where no humans have been in 26,000 years. The walls are full of fantastic, perfectly-preserved paintings of animals, ending in a chamber full of monsters 1312-feet underground, where CO2 and radon gas concentrations provoke…
Hi all, I’m an Art Department Director at a game studio, and we’re specifically looking for a very fast character rigger to help us evaluate and improve our rigging pipeline. Speed is the primary focus here. We’re looking for someone who can turn around solid, game-ready rigs quickly and consistently. Phase 1 (Paid Test…
Hi everyone, we are looking for someone who can help us bring our game to players and shape how the project is presented and communicated. We are currently working on a mobile arcade game called Gary Getman. The core gameplay and direction are already defined — we are not redesigning the game. What we are looking for is…
Can't believe nobody has posted the new Silent Hills concept video yet. Its fucking amazing, and creepy as hell! Silent Hills Concept Trailer MeshModeler, was this prepro vid done in Fox Engine?
Hi all, So i am getting these weird maps when baking, and I´d like to know, if anyone knows why this usually happens? It is an ambient occ map and a defuse map btw.
@illumisanic Oh, correct me if wrong think my question wasn't that clear? indeed sorry about that bad habit/s : # Had initially meant texture resolution and as I understand this is a hero prop? so was just wondering if the texel density was either 4096 = 20.48px/cm or perhaps 2048 = 10.24px/cm...etc? hence out've personal…
Polycount posting virginity broken! Hey everyone, this is my first post. I'm working on my second realistic weapon and it seems that I cant get a few things right..and it's bugging the hell out of me. I have some general knowledge of high poly modeling with edge control but there are some things I cant get right. I've been…
@zylan Determining if a high poly mesh is acceptable really boils down to how closely the shapes in the model match the shapes in the references and whether or not the topology subdivides cleanly, without generating any noticeable smoothing artifacts or other surface quality issues. If the shapes and surface quality checks…
Hi Polycount, 7CGI is hosting a free global 3D Visualization Challenge based on a real client-style hospitality brief. The challenge is to transform an existing deli into a refined Italian deli and café concept suitable for a luxury hotel in Downtown Napa, California. Everyone works from the same brief, but artists are…