and small scene. the wire frames.... small scene. i just used the black mage sprite as a refrence. didn't intend for it to look like the reference much. the model is 842 polygons.
yep it's striped so the indice 12345678... mean faces 123 234 345 456 etc the duplications are a way of continuing the strip without the face being visible so it's visible with wireframe but not without obviously you need to solve the ordering issue .... could be alternating :)
Workin on a Webley .445 MKVI. Just finished up the cylinder tonight. Still think some edges need tweaking but revealed to have this little piece of madness done :D
I just remembered this video tutorial. It's not free but the preview video can give you some ideas: http://www.thegnomonworkshop.com/store/product/848/Sculpting-a-Female-Bust-in-ZBrush
We had a great time. 40 guys (and gals) made 7 games at our site. Check 'em out here: http://globalgamejam.org/games?tid[]=855&tid_1= Our game Muse: [ame] http://www.youtube.com/watch?v=6Xw48TLnISM[/ame]
I'm modeling a 2013 Mustang Boss 302, for school. Just wondering if anyone can give me any criticism or suggestions on how i'm doing. Thanks !!! :) 3D Model Wireframes UPDATE http://imageshack.us/a/img802/9503/83831383.jpg http://imageshack.us/a/img827/848/81308213.jpg
this: http://www.google.com/#hl=en&q=light+baking+maya+8.5&aq=f&oq=&aqi=&fp=kE0CVI1PqvM gave me this: http://www.game-artist.net/forums/spotlight-articles/1317-tutorial-ambient-occlusion-maya-alchemist101.html i miss benclark
Does anyone know how to do the bake texture technique in Maya 8.5? I used to have a mental ray shader that worked in 6.5, but I can't get it to work now...