Sorry, it's me and the kids today, so I didn't get to it till a few minutes ago. This should get you started. Just make sure you replace my KActor with one of your own. When you swipe up it will jump. Copy and paste this into Kismet. Begin Object Class=SeqVar_Object Name=SeqVar_Object_2 ObjValue=KActor'KActor_0'…
I've been rigging an asset for over a mounth now and since then working in parallel with some textures that are receiving driving systems from the rig. It all worked well until now that I finished the rigging process and heading to finalizing the textures, when upon a sudden Maya fails to load the textures or can't find…
slave_one: I had this problem before with max 2009. For me, it was an issue with polyboost. For some reason, polyboost is known to break the functionality of cube maps inside 3ds max. I would get the exact same error as you. My solution was to simply install the 32 bit version without polyboost, and inside of 32 bit max I…
8bit per channel, pretty much every image you find (JPEG, TGA) is 8bit per channel, ie 24bit image or 32(24 + 8 for alpha). Not 8bit as in 8bit total for the image like a GIF. 16 or 32 bit per channel images are used to get higher precision, but not really used in games aside from HDR cubemap image based lighting in some.
Thank for the replies and tips guy's but i was hoping for a real quick and easy way as in zbrush but i guess i will keep it with rtt since last night i had better result with changing to 32 bit exr format but the test i did with the tif 32 bit generate banding. The zbrush result are far superior even after tweaking my…
Really depends just how close up you're going to get to the mesh. For hero props that the player can pick up or walk rite up to go with a higher density. 32 (though even that might be overkill, you really need to test in engine in VR) looks about rite if that were say a gun barrel, 32 quads is wasteful, put that nice…
Thanks! I just released it http://www.mariussilaghi.com/radial_symmetry.htm. It is a c++ plugin modifier and it works in 3ds max 9 and above(32/64 bit)