I've been rigging an asset for over a mounth now and since then working in parallel with some textures that are receiving driving systems from the rig. It all worked well until now that I finished the rigging process and heading to finalizing the textures, when upon a sudden Maya fails to load the textures or can't find the textures.
I've taken a look through the internet and it's said that Maya can't deal with 32-Bit textures (which has been my case since the start). I wonder how is it possible since I've been using and rendering this type of files for over a mounth??
They are the same files and they were working. All plugins remain set to on, I still render with the same renderer: V-Ray Next, all is the same, the only thing I've changed are the texture paths, but I reconnected them, but Maya simply can't recognize them any more, and there were some textures which aren't even .tif or 32-Bit and weren't working as well, 'til I restarted in a new doc the material assigning all over again, then the non-32-Bits work but not the 32-Bit ones. What could be possibly happening? Any help is greatly appreciated!
Replies
When is gonna work and when isn't? I'm so confused..
I've changed all my extensions to .png now, the fail to load messages do not appear anymore, but another one: " // Warning: V-Ray : Checking CUDA driver version: Installed driver version is newer than the latest verified one! // "
I mean, they demand the earliest graphics card drivers and now they say it's too up-to-date?? OMG
Post a repro scene or show us some screenshots.
And some feature dont work if you render with GPU.