Unreal Editor 3 is what is usd for UT2003/2004.Unreal Editor 4 is for Unreal Engine 3. Roboblitz (can buy through steam for about $15) has a modifed version of Unreal Ed 4.
hey guys. was wondering if anyone knows how to get out the jaggies in zbrush 3 renders. i've turned up all the settings and used best render but still get bad edges. am i missing something?
I just noticed this new option in Reflectivity in Marmoset 3 and cant find any info how to use it. It has Metalness channel and some additional Specular Level map. How should I use that Specular Level and what benefits it gives?
An Environment I've been working on for a few months. First time using Zbrush to create textures and first real project working in Cryengine 3. All assets are my own. Would love to get some feedback from you guys.
Hi, Here are some work in progress renders of my high poly Sturmgeshutz 3. Its still work in progress and included are some test renders of the high poly. Next stages for this based on feedback already received are to: Loosen edges on the bulk of the vehicle Add additional detail to the barrel sort a track intersection…
I've downloaded and installed a bunch of new Quake 3 custom models, but not all of them are showing up. It's like the menu is full, and all the new ones I add just aren't selectable. Do I need to expand the menu somehow? Thanks in advance!