Why not do two 1024s, and if you change your mind, you can always go to 512 easily. Other way... not so easy. And if you've seen some of the PGR3 textures, two 1024s for one character is nothing to sweat it would seem.
Hello. I made a model of the sword in Mayа (it's long). After that I've done a UV, it would be logical to make it with a texture 512 x 1024 (not in a square), I did so. How to work with this texture further? Unfortunately, I did not find anything clear on this topic. I would be grateful for links to the tutorial or a hint…
I've updated my shortcutmapper web application to include Maya 2014 shortcuts: http://waldobronchart.github.io/ShortcutMapper/#AudodeskMaya It's interactive, so make sure to press the modifier buttons and see the keyboard update. It is also quite a handy tool to search for shortcuts. Enjoy!
Is there a way in maya 2022 to distribute verts along its edge? I tried "ZenTools" but this seems outdated for Maya2022 Is there maybe a native way of doing that? or another plugin/script for that?
Hy! My 3ds Max 2014 load up painfully slow. I dont know why, but the loading time is almost 1,5 minute. Any idea, how to speed up loading speed? Thanks!
Hi I am always be passionned by the cyberpunk 2020 roleplay game, and especially by the weapons I decided to recreate one of my favorite , the Chainknife original darwing And my crappy rework concept, I try to keep this ninetines feeling :) what I have done so far blocking and starting the HighPoly Thanks for viewing
Employment levels haven't been this high since 2008, an 2013 census led by developer body Tiga reported. http://www.eurogamer.net/articles/2014-06-09-census-says-uk-games-industry-back-on-track
Updated: Voting Conclusion For October 2014, the sole concept art will be the Soothsayer, by BALDI KONIJN. I will let the artist know, then we will start this on the 1st Oct, in a new thread I will make then. See you folks ! Let's get started folks :) Here are two concept to get you started