Hi guys, this is by no means a "legitimate" texture, and it is evident. I really winged the entire video, and became impatient part of the way through :P This is by no means at all production quality. However, it will show you how to bake out geometry in 3ds Max or Maya to a texture that is complete with normal maps and…
You're missing an explanation of which software you're using. I would suggest adding it to your thread title. E.g. "Maya 2016: mirror along custom axis?"
Hi There! I finished my Game Environment Demoreel yesterday and wanted to share it with everyone. All of this was rendered in real-time in Unreal Engine 4. If anyone has any questions I'll be happy to answer them! Here's the link with the actual video in there: https://www.artstation.com/artwork/Gqa3d Cheers! Stef
I don't know what happened, I had maya previously rendering the normal maps on my objects and viewport 2.0 can see them, however now when I render the normal maps using maya software renderer don't come to fruition! Any suggestions?
Hello im trying to export some shading effects within Maya into a texture so that i can use it in a game engine. Everytime i try and export it it doesnt create the same effect. Possible problem could be that it only exports the "Raw" version and not the "sRGB gamma version". Please help
I am trying to turn off the bevel "Offset as Fraction" options, but when i do it completely messes up the model completely. I have been unable to find out how to fix this issue and no clue what is causing it. Left is the Offset as Faction "On" , Right is what happens when i set Offset as Faction "Off" Any clue or help…
Update: Just gave the 30 day trial of maya 2016 (not lt) a whirl and the snapping issue is non existent. Will contact Autodesk about it.Update2: Noticed lt 2017 was out, after a semi confusing chat on how to upgrade 16 to it, got it installed, and snapping is back to working as it should.
hi, i'm trying to bevel some edges on my model but it keeps giving me a zigzag pattern ( i tried using the legacy bevel option but it gave me the same result ) and i did delete the history on the model before the bevel. any idea how to fix it other than by hand ?
Hey guys, I was currently working on putting new stuff in my portfolio and was looking for comments on this gun I am currently making. http://www.pixagogo.com/2715654219 This is my first hipoly gun and I believe i'm getting pretty far in the hipoly stage but some proportions and details haven't been refined yet. I don't…