Hello everyone and welcome to the Monthly Noob Challenge for the month of March. Welcome to the third installment of the challenge for the year of 2015! Join our Skype group if you want! Add me on Skype and I will add you to the group. Me: noble.wulf You don't have to join the Skype if you don't want to though, and you…
Hello everyone and archlcome to the Monthly Noob Challenge for the month of May. Welcome to the third installment of the challenge for the year of 2015! Join our Skype group if you want! Add me on Skype and I will add you to the group. Me: noble.wulf You don't have to join the Skype if you don't want to though, and you…
If memory serves correct this will be the first thread I've started so please excuse any formatting or etiquette errors that I might make :) I modelled this in blender over the course of 2 days. I used the subdivision modifier with crease weighting. Highpoly: Reference:
Hey guys, Happy New Year! Even though the Riot contest is done, I wanted to give my attack animation some final polish since my time was limited during the competition. Here it is! [ame] https://www.youtube.com/watch?v=Q3ZoH1ONvRM[/ame] I'll be posting other stuff soon! Cheers, Derek
POV-RAY (here's how you model a red cube) #version 3.6; //Includes a separate file defining a number of common colours #include "colors.inc" global_settings { assumed_gamma 1.0 } //Sets a background colour for the image (dark grey) background { color rgb <0.25, 0.25, 0.25> } //Places a camera //direction : Sets, among…
Hi guys, this is by no means a "legitimate" texture, and it is evident. I really winged the entire video, and became impatient part of the way through :P This is by no means at all production quality. However, it will show you how to bake out geometry in 3ds Max or Maya to a texture that is complete with normal maps and…
Recently I finished this work for contest. It's old gen style work so I didn't use normal map and spec. But, I use some of render passes from mental ray in Maya. And then, I worked post production in Photoshop. Thank you
Hello fellows, I have a problem during unwrapping uv's, the yellow gizmo is acting funky which is a problem i think, that way mapping is not aligned right, can you help me please? here are screenshots