From artstation server Download free just click it Yes it is me doing these things, i am feed up with the internet spyware bullshit and electrical radiation: https://cdna.artstation.com/p/assets/images/images/040/993/432/large/david-cruz-thumbnail-superhq.jpg?1630458869 enjoy.
Hello, Here is my new Project: Some Sort of Sea Devil. Just with 4 Lanterns and small Arms... I tried to get an underwater feeling in Marmoset. And had some fun with SSS, translucency and transparency. 17 000 Quads and 2 2k PBR Materials And of course it is rigged. Critics and Comments are welcome as always. And a Clay…
Hi Guys,i got a problem and if you can help me i'll be very Grateful.:0) My low poly model in 3Dmax is with(9000 polys and 11600verts)quads. After import in udk triangles are 18 000 and vert 17000.What does this mean,do i have to worry that numbers of the poly growing up? Kindly waiting for your respond. Thank you.
Hello Polycounters :) Finished that piece, i really wanted to train my texturing skills again and i reaaally look forward for crits!!! I already played a bit with a colt pistol i posted here not that long ago but i tried to push it a bit more here :)The piece is about 24 000 Tris, there's a sketchfab link on my artstation…
Oh man.... SOOOOOO many cool thing posted here! You guys are just killing it! All done on my project except for critiques. Send them here: http://polycount.com/discussion/156125/warhammer-40-000-warzone#latest (oversize image disabled by moderator, original here:…
damn this is looking awesome, look forward to seeing where it goes. do you think custom uv mapping would be an option? ie mapping follows spline and user can set the uv coords ( mapping region of tiling texture ). also let's see it on a mesh that's 10 000 polys :smiley:
My friend and I are co-developing a open world zombie survival game. We are very dedicated to this project and hope to make it far. Code Z.E.R.O. has been in development for a few months and the basis for the game is to be the most realistic zombie survival game in a large urban environment. The game is build with the…
LOL your the best earthquake I def have a lot of folders on my desktop (temporarily) and toolbag names them turntable000, 001 etc for some reason 000 was something else and the 3 renders I needed where 001 002 and 003 oops. I found them now. Sorry about that thanks for convincing me I still was doing something wrong.
Looking really cool so far! As an idea for the head, something like the roughness on the images head here; http://fc01.deviantart.net/fs70/i/2012/040/6/a/demon_creature_sculpt_by_redandblack25-d4p63f7.jpg may look kind of cool, and add some more depth to the head? Liking the look of the body as well as the overall look of…
Options limited? you could have a 10k character in JA, just break up your geometry and it'll be fine...annoying but possible. So far i have yet to see someone crazy enough to re-animate the 21 000 frames. Of course you could recompile the .GLA using the animation toolset but i'm not sure it would support extra bones for…