The Witcher 3 is absolutely gorgeous to run around in. Fallout 4/Bethesda games have the charm of being smart and witty with their environments and prop placement/cluttering as well as assets that are highly reusable/modular due to the amount they have to make, not to mention you can't underestimate the value of making…
Currently working on building a fantasy castle scene, with some Scottish influences. First overall shot, blocking out the general shape of the castle in Unreal in comparison to the terrain that I generated using World Machine. I tried applying some textures to the blocks, but the cylinders wanted nothing to do with it. The…
(EDIT: WAIT I FOUND THE ORIGINAL FILE - 2018 Bagel) Some Dishonored fanart... sorta. First task for school this year was to create a coin, just to get back into the swing of making assets. I might have gotten a tad side tracked and put together a little scene in Unity. The coins are 64 tris each, with 512x512…
Thanks for the comment :) This week has been extremely busy so I haven't really updated, so here's a small dump of everything I'm working on. As always, feedback much appriciated. Everything shown is still WIP. Prop I'm working on. Finished the highpoly, lowpoly and my normal bake. today added my first base materials.…
Yeah I wouldn't really feel comfortable opening up a PSU. I tested it last night with a psu tester and it's definitely dead. I've ordered this one, which I think is a pretty good choice? [ame="https://www.amazon.co.uk/dp/B00FG9FWF8/ref=gno_cart_title_0?_encoding=UTF8&psc=1&smid=A3P5ROKL5A1OLE"]Corsair CP-9020054-UK RM…
its not one mesh, its a modular building built from 30 meshes. I exported the building model as a t3d file and then re-imported it back into my main scene. This time however I noticed that it also brought in a package with the same name as the t3D file - one that I deleted last time without looking at as I thought it was…
- modularity is the enemy of a convincing scene. Do not encourage new artists into it until they can hand-tool an environment with the deftest of touches and have set their own benchmark. - to the people who post in crunch/overtime threads saying how they down tools at 6pm regardless of the situation and how great they are…
k, got some time to jump back onto this guy and give it an honest try. The theme I'm going for is a dungeon for pigs!! Ran by pigs. Ruled by the Mighty King William *Wilbur* and he imprisons 4 leggers who refuse to walk upright on 2 legs.. His queen is the evil Charlotte spider witch. I want to sort of imagine pigs with a…
I'm also quite interested in how things like this are approached. Speaking about modelling, i would probably use one large mesh for hull and accommodation, separate meshes for hatch covers, and working my way down the scale from large props to small ones. There should be plenty repetition to allow for use of models.…
Nice work Brandon. I see that you're working towards an effective composition that invites the player, and I think that your bright colors give this piece a distinguished soul. You're back in school which eats away your time, but I think a little more work on resolving placement and design elements will really make this…