I'm running into a problem when using the projection master tool in ZBrush that I don't recall occurring before. (Background: I'm trying to make a very rough model for personal 2D art reference that maps out where the edges of the plates of a metal arm are from the Winter Soldier movie.) I'd painted some details on part of…
Hi everryone, I didn't really take the time to explain how i've manage my stuff so for this last day of contest i wanted to show you a bit of my workflow with substance designer. Hopefully the picture is clear enough... For this texture i created a hipoly model made it tile on a square space (texture space) and bake normal…
I decided to go a different route and ended up finding a custom Chamfer Node for SD. Extremely quick and simple to set up, and the results are not too bad. Here's an SD screen of the result(this was the main test piece I was using in Modo before reverting to a box) The wip mesh still has shit UVs and terrible…
I managed to load 16bit and 32bit float dds files in an HLSL shader, I dont know the exact differences in support between the hlsl and cgfx compilers. I loaded the hdr in photoshop and saved out the .dds as 32.32.32.32 ABGR using Nvidias dds tool. Maya complains on loading the image into a file node, and there is no file…
Thanks a lot for all of the encouragement guys! @Ballo: SSS requires shader model 3, so any Nvidia card that is 6800 or higher should handle it fine. Are you having trouble with it? We currently offer ShaderFX for free as a demo version. The demo version is limited to eight nodes - so you can use it to make shaders, just…
Hi wizards! I'm fairly new to Maya scripting and have been working on something where I would require access to some internal modifier data, if that's even possible. What I am aiming to get is, for example, what edges were affected by a polyBevel Operation, for example. I am able to store the node data by…
You can bake normals etc. directly from the xgen hair using Arnold RTT with one of the utility nodes (I forget the name but it's the one that can bake uvspace and world space normals etc.) You can also bake a direction map that can be used to feed an anisotropic material in the same way (there are a couple of options in…
First of all. It's called "UV Sets" in Maya. Secondly. If you are using one shader for this solution you have one input for each texture, i.e. one Diffuse input slut, etc. If you plan on using several textures to finally plug into one input slot you need to handle combining/blending them together somehow. To work with…
Tbh having one master material for all kinds of stuff is a bit too complex. If you really want to push your shaders, then you will have to build in wayy too many switches for it to be efficient (and this is coming from a fan of big mastermaterials). I usually end up with a bunch of mastershaders when I do something. Also…
@rgbeard these textures are from a sculpt so just a straight up bake. The only math I use at the moment is the one in the default POM node. Some more tricks going in with the...oh wait i didnt post that. Ill dig it up. Basically this scene is super old, so there was no working POM node, so I made my own, that had some…