poopipe is right, don't bother with Regex. The python code for this is pretty easy. The only issue was I had to paste your Json text in to an online linter before Python could read it. https://jsonlint.com/ import json #open file for reading
data_file = open("C:\Users\monst\Desktop\data.json", mode='r') #load the json file…
Hi~! This is rather exciting competition. I'll be working on the champion that I use most often in my games, Annie~ Will probably work on a new design for her splash, perhaps schoolgirl Annie. We'll see as I progress sketches for it~! I play on GarenaLoL as reikocubes and sometimes on the NA server with the same name.
Most recent update: A wild Squirtle appears! I built this model for fun and I thought that I might as well do a quick texture for it. I guess I'm just going to hand-paint the diffuse without normal maps. 1,312 tris per Squirtle. I plan on working in 1024x1024 and then scaling down to 512x512 Let me know if you can see…
Hey everyone, I'd like to share what we have been working on for the past little while. https://www.youtube.com/watch?v=NnrMiT4TmCk hyperPad's a powerful game creation platform on iPad that lets you make amazing mobile games quickly and easily. You can think of it as Unity(2D), or Construct but on the iPad. You get the…
I always recommend Python as someone's first programming language - it's extremely powerful when it comes to computations, and is still really easy to learn. Until you've got a good grasp on programming pragmatics, I would stray away from anything .NET. Learning the .NET side of the house is just as intense as learning…
Hello, I am not a TD, but I am the solo animator at my current job and I need to deal with the creating of the rigs for Unity. The coder that deals with character skills and integretion is asking for a rig that has two bones that are having the same hierarchy level -> two roots in the same rig. I am using Advanced Skeleton…
I'm currently working on a side-scrolling space shooter project. I have a nebula texture with an alpha so that stars can show through on a separate plane. It looks fine when moving around in the editor, but as soon as you go into play mode the nebulas become smudged and blurry. For awhile it was not a problem, because we…
PLATFORM ENGINEER As a platform engineer at our studio you will be working on the platform team to extend and maintain core proprietary technologies and interfaces to third party services. The platform team provides core services to other engineering teams including platform agnostic interfaces to native platform-specific…