Nice blockout! I would suggest choosing your rendering system first, then set up the ground shader to work within it. For example, in Unity I would use a layered shader, and paint a mask where the water would be on the concrete. And add some clumps of dirt as geometry.
Hey guys, I am writing a report for my Uni course based around the creation of normal maps. Now to my knowledge there are 2 main methods to creating a normal map. A) You can generate a normal map from a height map, B) You can create a highpoly model and bake the information out from it, As far as I am aware these are the 2…
You asked for it. Remember you can also ignore this post. If you did not appreciate the response.Long story short; its very cold & mechanical but i don't see much cuteness & fun factor, (for me).Think a stylized approach to this kind of design would've spoken louder than a startwars rolling bot (one of the many they seem…
Hi, Looking for a freelancer interested in some ongoing casual work. Assets will be for an arcade archery mobile game with different themed Environments, Bows & Arrows. Below are examples of the visual style we're aiming for. Arrows Example Environment Example Environment Example Please send folios to the following email,…
I'm sure there are people, who have been using U4 for some time now, but I only got access a few days ago. I wanted to do something modular, so this space station/maintenance area was kind of a perfect oportunity to try out U4. So far I'm superhappy and impressed by how good this engine is! Never been easier importing…
Hi guys, I'm looking to gather information on scenes like these below. Basically a water scene which is limited to a volume. It doesn't have to be 3d, but most of them are anyways. So yeah, if you can link to such images I'd be very happy (and I'm sure others love this style as well!)
Typically, a graphic designer will receive a design/creative brief from a client that outlines what they're looking for. What do you receive in terms of design documents as a concept artist? I looked online but all I was able to find was this: https://www.scribd.com/document/357170080/Headlander-Art-Direction-Document This…
One of my main focuses with this project was to create unique sound profiles for each major character. Here are some of the my effects chains used to create some of my sound effects, along with audio examples: Xayah's Feather Darts: Xayah Audio Example Rakan's Wing attack: Rakan Audio Example Giant Red Ring (I call this…
Hello, Jonathan. Here are a few examples of my work, https://www.artstation.com/alvordr. In the past, I've focused on organic modeling, but more recently have been mainly concentrating hard-surface modeling since I also do 3D printing. Feel free to DM me here if you want to collaborate.
We are banning you, for stealing other artists' artwork. We don't tolerate stealing here. Many examples of stolen models in your portfolio, for example your Artstation header image is from here: https://sketchfab.com/3d-models/ax-50-sniper-rifle-aaa-fps-game-ready-asset-0170b2d7ab1d4fdfa720f86161533665