Stunning work as usual! How do you go about creating those tileable scifi textures, baking or straight up ndo magic? Oh and: Streama mer Tor, kollar varje dag ifall n
I wouldn't mark as hard the edges in that outside corner, instead it would work better if you add another subdivision and make it more round, like I did here: don't mind the n-gons ;P
more updates, all 512 maps so far, only other thing that will be 1024 will be the tumbler machine, but not that far yet still need to clean up the N maps a bit more EDIT: ALL THESE IMAGES ARE WRONG!
for all you losers out there that want a quick n dirty explanation on how gauss did that pic, check this bad boy exclusive .gif out: http://www.gausswerks.com/img/gausshunter.gif zatoichi me wants more!
diggin the texture so far. maybe go in and add some highlights to the edges of the bevels n whatnot. there are a bunch of automated methods for that. itll really make it pop. and also maybe tone down the "dirt" just a bit.
Sorry for the noob question, but for the lens , how did you model it? Because i always get bad smoothing because i cant seem to work out how to di it without using n-gons or tri's
A-N-P: thanks man. here is a wire. its pretty messy still Notorious P.I.G: thanks i'm glad you like it. yeah i've had some problems as well. they got alot of angels on them.
Yes, quad those N-gons the game engine won't triangulate it nicely at all it will probably explode it. No faces with more than 4 sides ever. I guess i didn't see them at first lol.
Okay, for whatever reason every time I hit Ctrl + n to make a new image it always defaults to greyscale and I have to go in and change it, how does photoshop set this crapness and how can I change it back to rgb by default. Any magic?
For which Engine - None Current Polycount - 468(None TS) 14'884(TS 2) Max Polycount - None Texture Size - N/A Description of background information on piece - My first character and im looking for crits Where are you looking to receive criticism - Everywhere :thumb: _________________________________________________