I would really like to fell how it plays, yeah pity about the hair and foliage...I do agree the older shots of the game looked much more like an FMV sequence whereas these look more standard next gen. Could this be another case like motorstorm?
some really cool moments in that cinematic. The raptor mount scene is amazing. they really need to do a feature-length thing! They should put their cinematic team on some next-gen tech and see what they could do... seriously. i think we'd all crap our pants.
Hi there ! I have created a high poly character that i would like to transform into game character. I am wondering what polycount should i create... maybe 10000 tris or more ? Let's say it would be for next gen game. I'm not working into game industry so please, excuse me if the question seems stupid. thank you
Hello! My name is Matiss Sola.I'm 3D Modeler/Texture artist. I also create animations and rigs I have 3 year experience making Next-Gen assets for games. email : sola.matiss@gmail.com skype : matissiisola Below are some of my portfolio peaces,for more visit :http://www.behance.net/gallery/Game-Assets/8416333 [IMG][/img]
Valkyrie Entertainment is looking for talented 3ds Artists with next gen experience. Requirements Experience working on real-time projects Strong texturing and modeling skills Ability to model low and high poly, hard surface and organic objects Familiar with using real time shaders Please email resume to jobs@valent.us…
Hi everyone, I am enrolled in CGMA Next Gen Character Creation. I decided to create Gunslinger Roland from DarkTower series. Right now I am working in Maya and Zbrush. I have some textures from Texture XYZ that I used in this image. Tips and crits are very welcomed. Adding textures from Texture XYZ is somewhat cumbersome…
This is my first serious attempt at creating a character from start to finish. He's inspired by Link from Zelda. I've been struggling with the hair, and would like to know if I'm moving in the right direction. The goal is to make a next-gen model with some interesting details, but maintain a fairly low polygon count.…
The Kenneth Scott thread got me thinking, what profession would the old masters be now if they were born, say 30-40 years ago? Here's my list: Rembrandt: Director on par with Cameron or Spielberg DaVinci: Arist/Programmer working on next-gen game engines. Michelangelo: High end 3D creature creator for feature films.
Hi all, My name is Dave Nolan, and I'm looking for some freelance environment/prop work. I have experience making realistic assets and environments to current gen specifications, with a focus on efficiency and high quality. Portfolio: http://davenolan.co.uk/ Feel free to get in touch either on here, or via email if you…
Tripwire Interactive is looking for highly talented and dedicated individuals to join the Tripwire Interactive family. Developer of the critically acclaimed Red Orchestra and the recent hit Killing Floor, Tripwire has a history of developing some of the most popular PC multiplayer games in the world. Poised to surpass this…