Does anyone know of a plugin for 3dsmax that will create accurate parametric screws? I am doing some parts re-manufacturing projects and it would be really useful to not have to manually model all of these.
http://www.richardtongol.com/html/tutorials.html I put up some 3dsMax Tutorials on my website. Hope it helps some of you out with learning how to model and edit UVs.
This is my second character model using Zbrush, 3Dsmax and Mudbox. I just enter my third semester of school in video game. Any tips and trick would be greatly appreciated. Thank You!!
pretty happy with the result! I learned a lot from the mech tutorial from ChamferZonde and used that knowledge to create this piece. Software: -3DSmax -Substance Painter -Marmoset Toolbag 3 Thanks for watching :)
Hi, this is my first post here of my modelling work completed last month!:) Model in 3dsmax Total time- 56hours Original concept by G liulian. Artstation web:- https://pmshah.artstation.com/
A fun scene I made for Halloween, hopefully it gives off spooky vibes :P Models made in Zbrush and 3DsMax, texturing inside of Substance Painter. Rendered in Unreal 4 Check out more images and videos here; https://www.artstation.com/artwork/WmEq6J
3D artist is looking for freelance work. Soft:3dsmax, Zbrush, Photoshop Skills:HI and low-poly modelling. Texturing Experience:1 year. http://zxcman.cgsociety.org/gallery/770859/ dimara4d@mail.ru ICQ# 487907756/ Thanks for reading.
Hello boys , I'm here to discuss zmapper. Share your problems and solutions. What settings do you guys use for unreal ed 3 I use 3dsmax tangent space best quality.
I'm looking for efficient and fast way(maybe some scripts etc) to model this kind of thing (3dsmax, zbrush): Really would appreciate any tips. Would like to keep things parametric as much as possible.
In case you're also using 3DSMax, I wrote a version of F2 for it called F2MAX that you can get (for free) from my gumroad page linked below (in signature).