I'm looking for efficient and fast way(maybe some scripts etc) to model this kind of thing (3dsmax, zbrush): Really would appreciate any tips. Would like to keep things parametric as much as possible.
I quite often generate splines from meshes for this sort of thing as it's easier to conform and mess with the shapes than with splines.
Also there is a script floating around somewhere with a weird name that shifts spline verts so they overlap rather than intersect. Its probably on scriptspot but I can't remember the name.
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I quite often generate splines from meshes for this sort of thing as it's easier to conform and mess with the shapes than with splines.
Also there is a script floating around somewhere with a weird name that shifts spline verts so they overlap rather than intersect. Its probably on scriptspot but I can't remember the name.