Hey guys! I thought I'd show you my latest project. I started modeling this about 2-3 days ago during breaks between classes at uni. This is one of the most difficult models I've modeled to be honest, and I'm not even done. Been having some big problems with the proportions, even though I have tons of photo ref. Please let…
Hey folks, so off the tail end of my last project Gates of Horizon I was left with about 15 days of summer to create another portfolio piece. I decided to base my work on this concept from Guild Wars: I make it a point to choose environments with content I haven't experienced yet. During this project I learned: - UE4…
Decided to give this a shot and model a gun. Its a bit too square still and i accidentally left symmetry on and the ejector port ended up on both sides.
Hi, I've been doing 3d for over 2 years now. I've been modeling this tank whenever i have time after work. Im fairly new to sub-d modeling and i wanted to try something big so here's what i have so far. If you guys have any tips or tricks i could use to make this better, let me know i would apreciate it!
Today to me 18 years, my friends. It is a turning-point in my life. It would be pleasant to esteem your congratulations. Day has been lead to fun, all over again and up to the end. First, as well as it is necessary, have celebrated a huge feast. Have gone to mine to the uncle to a shooting gallery at night. Photos I result…
sup guys, heres an M4 ive been making for a mod. The model and bake is done, so now im just texturing.. going for a realistic look. What i really need is crits, and suggestions on how to improve the texture. here im going for a sort of new, but rough blued finish, resulting in a matte surface. not sure if i've quite nailed…
Hello! Currently I'm working on a model of the T-34-85 tank. Recently I've finished highpoly and lowpoly models in 3ds Max, also added details on the highpoly model in zBrush and projected AO and Normals Map. Highpoly: Lowpoly: Lowpoly(AO+NormalsMap):
Let me throw in my humble opinions. If you look for the best sculpting tool, Zbrush is the way to go. I purchased it recently and while I have to admit that the workflow feels awkward first, it is way more powerful than Mudbox when it comes to sculpting. I have mudbox as a student version. And the painting tools are nice.…
Yup. It's Yerli. He just talks whatever rubbish suits him at the time regardless of the reality. My favourite Yerli examples are how he justifies changes in his business: What EA said about Crysis Release: EA confirmed Crysis had sold over 1 million units in the two months it had been available in the same transcript.…
The modeled roof is overkill, otherwise i rather like the modeling. You make the same mistake others do where they go for 'gen 1.5' ...having normalmaps on all tiling textures but not taking advantage of what normalmaps can really do for you, like replacing geometry or adding new trims and details to all those empty areas.…