Project Borealis is a team of enthusiastic Half-Life fans aiming to create a follow-up to Half-Life 2: Episode 2 based on the Epistle 3 post by Half-Life writer Marc Laidlaw in 2017. We've just opened a new posting for a lead animator to join the team. Check out the position description and requirements…
MMO noob here, and its come to bite me in the bee-hind. I would like to connect two laptops (well one laptop and a notebook for testing atm) so that I can use the Collab scene in Ue4 4.23. There seems to be a number of ways to do this and Im wondering which is the best one. The two units I have both have wifi. I'd like to…
Hello everyone! This is a project I've been working on for some time: Silent Hill 4 apartment 301 remake in Unreal Engine 4. This project is a WIP and there's still much things to do, like the materials and textures for example, as some clutters and props that aren't placed inside UE4 yet. I'm open for any critiques and…
I'm using Arnold with Maya 2017. I've made a groom with XGen and want to set the colour to be the same as the texture I made. I have markings in white, greys and browns so would like for them to show in XGen, not one colour. I have looked at many tutorials and haven't found a solution, I need help as I have no idea what to…
http://bit.ly/HPG_Discord Guild Art Resource Website: https://handpaintersguild.com/ <br>
Hello Polycounters! I've been working on my handpainting skills for a while, but I've always wanted a community where Handpainting was the focus, and I'd be among other like-minded people. Usually the community can be found in…
https://youtu.be/SZMNW0ddxZ8 Hi everyone! I've been working on developing and creating the art assets for a game called Demon of Justice since mid-2017. It's now complete, and available to buy on the Google Play Store! If you could check out the trailer, share it around, and provide some feedback I'd really appreciate…
Bethesda Game Studios is looking for experienced programmers to work on cutting-edge technology for an unannounced game on future-generation consoles. Location Rockville, MD (Washington, DC metro area) Requirements * At least 5 years of game development experience with multiple titles shipped * Extensive experience…
So, annoying situation. A Unity project I'm working on has a tonne of lightmaps that were baked in Unity 4, after porting to Unity 5 they still worked fine but now after upgrading to Unity 2017.2 the LMs aren't receiving a dilation/padding pass that Unity should apply automatically...…
Hi there. I'm relatively new to 3D Modelling and I've got a question regarding Box Unwrapping in 3Ds Max 2017. The doesn't work the way it should I guess. The Box Unwrap behaves the same as I would use a Plane Unwrap from all 6 sides and put them in the UV Space. As you can see, each side is separately in the UV Space. As…
Hi everybody, sorry to bother but I'm quite stuck for the rendering of my very first animation within Maya 2017 . The rendering process just take too much time : In 8 hours, it only rendered 27 frames (on 600 ) witch mean that it will take a total of 8 days to render (which is waaaaaay too long ) . My camera sampling in on…