Hey Polycount: Quick question, something I'm noticing again while I'm retopologizing this new character. So I have a body that's mostly symmetrical, so retopology for that is easy, but then I have asymmetrical elements that overlap on top of the symmetrical mesh that COULD be retopologized as one, but I'm wondering if it's…
I'm reaching the final stretch in my portfolio model of a steampunk submarine, and need to model a hot air type balloon with a net to go over it and keep it from floating away. I've looked for tutorials on how to do a net but I'm coming up short. At this point, I won't get around to unwrap and texture the project so it is…
Thanks! and yeah I agree. I have a couple ideas about how to solve that but I'll get around to that once I'm done blocking out all the armor and go back in to make tweaks and whatnot.
Hi everyone 👋 I’m sharing this environment piece I’ve been working on and would love to get some feedback from this awesome community. 🔗 ArtStation Link: https://www.artstation.com/artwork/98dZER 🎨 About the Piece This is a stylized coastal outpost environment created for real-time in Unity. The goal was to capture a…
sprunghunt: I definitely agree, thanks for that reference! It helps a lot! Jeremiah: LOL no they arent photoshoped in but yeah I will have to see where I get that ambient occlusion in UDK. mystichobo: Totally agree, I think once I add curtains, and fix lighting it'll be better! Thanks guys! I appreciate it!!
this is an error message i get when trying to bake a normal map with my highpoly modle (over 110k polies). i have searched on google, funilly no info about this message. anybody got an idea why i cant bake my normal map ?
thanks for the reply malcolm, no my buildings are all separate objects but because they are all arranged individually to fill the 0 to 1 space, when I apply a texture for one building, the rest of the buildings are getting parts of that texture.
Job Summary * Company: 7CGI Limited * Job type: Full-time, on-site * Location: Dhaka, Bangladesh * Experience: Minimum 1 to 2 years * Salary: Negotiable * Probation: 3 months * Preference: Male candidates preferred Introduction At 7CGI Limited, we work on high-end 3D Visualization and 3D Rendering projects for clients in…