Hello folks! Here i´ll put all the stuff related to environments and such things. This it´s my last work, finished, i´m not gonna improbe further but feel free to put any constructive feedback on it,i think i´m aware of the lacks but you never know :poly136:
I started working on this scene probably a couple of weeks ago, but I'm progessing slow due to the fact that I don't have a lot of time to work on it. I was inspired by this image: The environment is rendered in Unity 5. I am open to critiques and suggestions. And here are the props I made so far.
Hi, this is my first environment, hopefully it will be easier to get into the industry than with character stuff. Any help on how I can improve it will be really appreciated. 5075 polygons. 14x 512 maps, 1x 1024 and 1x 512 by 256. Made in Max, no lights. the 1024 is the road. The model is based on a photo.
Hey everyone this is my first post on this site, so take it easy on me.This is my environment scene for my personal portfolio, it's still rough and I will add more little things to give it the authentic look. I've started texturing and I will soon post when I get them don Any feed back would be appreciated thx. <font…
I participated in the 2012 ArenaNet Environment Art Test. I know it was canceled, but I still wanted to post it. You can see the renders and breakdown on my website at: www.shawn-odonnell.com/arenanet.html Feel free to critique, comment, etc!
An environment Iv'e been working on. Everything was modeled in Maya. The textures were made in Substance Designer and Painter. The scene was built in Unreal. This is the Texture I used for the tunnel walls which was made in Substance Designer. Any feedback is greatly appreciated.
This is an environment i made in UDK based on Trine 2. The art of that game is so beautiful that i just had to do this. by the way, this is pretty much my first post here, so hello people of Polycount. [vv]83010567[/vv]
It is part of my assignment to create a World of Warcraft inspired environment, I'm at the low poly stage about to go onto texturing, but i would love some feedback :) Scene Block out Highpoly Assets Final Block out
My scenes just art working together well at all when it comes to color, and I can't think up a palette for the life of me. Anyone know any tricks or resources for creating a working moody color scheme for environments?
Hello, this is my first time showing an environment. I need some critiques to improve my skills and I will ask some questions I still don't understand. I'm using UE4. Thanks in advance to all, this site is awesome!!