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Sewer Tunnel Environment [UE4]

polycounter lvl 10
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ftsmith polycounter lvl 10


An environment Iv'e been working on. Everything was modeled in Maya. The textures were made in Substance Designer and Painter. The scene was built in Unreal. 

This is the Texture I used for the tunnel walls which was made in Substance Designer. Any feedback is greatly appreciated.
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