Galactic Throne Room - Team Aus3D Members: - Daniel Nees - Michael Kalis Programs used: - Autodesk Maya 2015 - Adobe Photoshop CC 2014 - Quixel Suite - Unreal Engine 4.6 It is important to note that there is no high-poly version of the throne itself as it is only 1.9K tris.
How are you enabling NURMS? I select the object, right click, and from the menu hit "NURMS Toggle" which is the very first option in Max 2011. I don't know if your problem is exclusive to 2010, but there's a chance enabling NURMS in a different way could fix it :)
Have you ever thought about developing a small game from a general theme in less than 48 hours? Sounds crazy but that's exactly what happens in the global game jam event. On the last weekend we formed a team and participated in this event. Trying to make a great and good looking game within that short period of time was an…
The December 2017 data drop includes 120+ new entries and additional corrections, approaching almost 4700 total entries! Looking forward to hitting 5000 in 2018! Best wishes for a wonderful year to #gamedev worldwide. Now for some fireworks and champagne! Happy New Year! <3
Man. I was so excited for Maya 2014 to come out, then I was thoroughly unimpressed when it did. It's collecting e-dust on my HD. I hope they come out with a service pack soon to fix everything they broke, otherwise I'm never moving past 2013...
Making an art book for my portfolio during graduation time I think I'll try organizing my thoughts here - The Cavern - 2 hours? Maybe more, maybe less? Old sketch I found and wanted to paint over; process and original 2013 or 2012 sketch coming soon.
Hi, Has anybody done any test with the latest xnormal build. Using the position offset? with 3ds max (2012-2013). I did some test some weeks ago, but I couldn't get it to work. I would like ton hear if its working correctly Thanks
Perhaps... http://www.polycount.com/2010/07/21/alien-swarm/ Although I guess that is more light than colour. Portal 2 also makes a good example of lights guiding the player. Also to a lesser extent... http://www.polycount.com/2011/01/04/greenor-red-barrels/
Cool! So how are you handling reflections then? Do you have a cubemap input? or...? Also...potential issue here. I see you are working in max 2010. Are you preparing this to work post max 2013 when autodesk decided to screw up the way normals work?
Hey, I thank you for your support. I will try what you say. And I did try GOZ for Maya 2012 and there it works perfectly! Just this problem occurs only for Maya 2014. I would hope it's because as you say in Mental Ray plugin. :poly141: