Less, than a year ago, I've finally earned some money to buy a good computer, so i could switch from subdiv modeling works to game-ready models. This is one of my first lowpolys ever made; so i did a few new renders of it to match better the rest of portfolio More shots here: https://www.artstation.com/artwork/L2EEgk
Hey guys, wanted to share my AK12 in progress, making the highpoly right now. With the project I wanted to focus on achieving a good replica of the reference and improve my very little skill in presentation. Found a good amount of reference photos but not as much as I would have liked due to the newness of the gun making…
Still working on the model - pointers very much welcome. - needs ejector port on the other side - pump could probably use some improving - butt detail scale is a bit off
Yeah I'm aware of how overdone this subject is But hey i made it so it's special! well.. not really model As you can tell the baking and texturing are just a little sloppy probably because I've been working on this for maybe a lot longer than anyone would want to, so I just wanted to get the texturing phase over with. Any…
Houdini 16 I watched this talk on Houdini 16 and there's a fair bit of stuff that
is relevant to real time rendering so I just thought you might like to see it. https://www.youtube.com/watch?v=Ry_mD67cO5c
I'm not sure if there is another thread of this out there, but I just saw this video and was pretty blown away, but I do have a question: What does DX12 Entail that is different from DX11? all that's mentioned in this video is extra polygon density, and extra resolution in maps, are we doing more displacement mapping? Are…
(It's not an AKS-74u, I swear) And a close-up of the ironsight. The above is the blockout; now I'm moving on to the highpoly. Some parts are already sub-d. There aren't many references for the OTs-12 but since it shares ~90% of its parts with the AKS-74u I've been using pictures of that for additional ref. I diverged from…
The Griffon Mk 12 is another Mythic weapon I had the pleasure of developing for Rogue Company. Working with other departments to bring weapons to life has been more inspiring than I could have imagined. You can see my Borderlands experience showing a bit, as we paid tribute to iconic fighter aircraft. Every kill adds a…