What are the differences between say a 3D animation role in VFX (films) compared to TV, (TVshows) is TV a good starting point for an animator breaking into the industry? SInce I personally want to go into films more so.
Hi there once again! I have been very grateful for all the contacts I have made with my previous job offerings, so I would like to offer this job here as well: Turn character designs into animations. I already have 1 great animator working on this, but due to time constraints on her side, it would be great to have 1-2 more…
Hi i just want know the easiet way to rig a flamingo. It's actually my first time rigging animals and would like to know if there are any plugins or 3rd party software that i can use. thank you.
Example of what I am trying to achieve: [ame=" https://www.youtube.com/watch?v=FwHkq6kNKH4"]Let's Play My Sims Agents Part 2 - YouTube[/ame] I am wondering how I can switch animated sequences for the faces like if I animate the eyes blinking,and animate a wink.How do I place the blink and the wink or do I need to make…
Hi there! I just finished a small animation (300 f) for a prop I did and I wanted to import the animation to marmoset for rendering but I read that marmoset just works with maya for this. So I downloaded a trial for maya and basically I just want to export my model to maya from 3ds, and output it from there to marmo. I…
Hello! I've been learning unreal in for my Capstone project so I can graduate and I've been loving it so far. But I've ran into an issue to where my attack animations look just straight weird. They are sliding up and down and I can't figure out how to fix it. I've copied the Y-Translate ( Z is up and Y is forward) to the…
High-detail carving abilityPossess experience in animal anatomy / biological carvingCan output printable STL/OBJ filesSuitable for 3D printing and commercial displayDoes not accept AI-generated or copied modelsIf appropriate, long-term cooperation is possible We specifically focus on the scientific reconstruction of…
EDIT: This position has been filled. Hello, I am looking for 2D artists and animators with a less realistic, cartoonish style for my game. This job entails work on: -character sprites and animation-weapon and bullet sprites and animation-minor environment design-minor GUI design-promotion materials The development title of…
PROJECT NAME Working on it... how about Sue? DESCRIPTION A tactical shooter with realistic properties. The focus is on close quarter engagements using real world weapons, locations and player capabilities. All the features of a modern tactical shooter, such as...* unlocks * achievements * perks * classes * cover system *…
Animation in general, and it should be program agnostic. The training material (that I seem to remember) was using Maya, but the principles started with basics of animation and worked into character animation. Thanks for all the helps guys -- I'll check them out. ;)