Hello! My name is Andreea and I'm a game art student in my 3rd year, based in the UK. My focus is 3D environments, but i also enjoy drawing in my free time! I'm currently making an environment for one of my assignments and I'm going to post my work in progress here!
I'm a college music student looking to work with game projects or animations. I'm a pianist, composer, mixer, and sound designer, and I can work with sound effects and soundtracks. Contact email: andreaszubaran@gmail.com My SoundCloud is right below https://soundcloud.com/andros-zubaran/sets/my-compositions
I'm a student currently studying at the university of hertfordshire, we were tasked with creating a 'hard surface' environment from a film in real time, I chose to do inception. I know its not much, but I thought I would post it anyway. https://www.youtube.com/watch?v=rxgGiKoo2Aw
i was checking a few camera angles at different points in my student film a couple minutes ago, and for some reason every time i do a hardware render my time slider runs through about 700 frames and gives me this result there's about 2-3 different frames overlay'd there...
A animation piece i did for my class assignment and I felt like showing it off and see what people think, I myself feel like i could of exaggerated the lifting better but as a student i still learning and practicing :) https://www.youtube.com/watch?v=n-BBk76Bars&feature=youtu.be
Hello, I'm a third year student looking to build my portfolio with some work in different projects or whatever may be needed, mainly a prop artist specialising in non-organic assets built in maya and textures in photoshop or substance. Feel free to message or email me for any information or ideas. :smile:
Hi there lads I'm a games design student and would like to improve my modeling and even more my texturing since I haven't put much work in it lately So I am quite looking forward to any criticism or suggestions in regards to my models and textures you guys have.
Since next gen is round the corner, I was wondering what the next gen poly-count and texture resolution size is for general assets and also characters and so on, I'm currently a student so I was thinking it is better to start working at next gen poly-count levels, textures and so on..
Narcissists of many kinds! everyday... this is what narcissism is all about due to the fact that i work in these fields 1- Graphics 2- Engineering we meet Narcissistic Bosses, Professors, Engineers, Students, Artists... etc etc. why Narcissism increase day after day? have people went insane?
I have a bit of eye candy for you today in the form of a sweet nugget of a student film by the title: "Meet Buck" It's a classic tale of a young man meeting his girlfriend's overprotective father for the first time with a few unexpected anthropomorphic twists in there. Enjoy! [vimeo clip_id="17535548" height="" width="650"]