Hi there lads I'm a games design student and would like to improve my modeling and even more my texturing since I haven't put much work in it lately
So I am quite looking forward to any criticism or suggestions in regards to my models and textures you guys have.
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Here is a bit of a random idea a ballista that has small charges attached to it with ropes. before a launch the rope is ignited so it slowly burns through. once the rope fails the bombs fall and cause a sort of carpet bombing
then from a current university brief 3 props for an existing IP i chose world of warcraft and made an axe, a polearm and a shield so first of some renders followed by wireframe screenshots and last but not least the textures themselves
and now 2 characters for a pitch document im working on...at that point i think i should add that they are the first proper chars ive actually painted...
http://airishi.deviantart.com/
I myself did the 2 outer buildings, the little smithy shack to the left, the skydome and the moon. I also put everything into udk and made the lighting and particle effects
Your presentation skills have got much better, rendering on black background is never a good thing but you see, to have worked on that a lot.
Last couple of entries are pretty cool. The atmosphere of the lights on inside adds a lot to the scene, good job!