Hi there, Unfortunately, our main icon artist has had to drop out due to his real time job so we are searching for another. This job is to make ability and item icons for our MOBA game "Circuits and Shields". Payment will be done per champion (usually 5 icons) or per item icon. These icons need to be extremely high…
- Is there a way to mirror UV's across a XY/YZ/XZ plane, like the symmetry modifier? For example Let's say I have a 6 sided die, with each face of the die being composed of 10 polys. Let's say I organize the UV's on the 1 face. Is there any ways I can have max auto organize the polys on the face across from it (the 6 face,…
Hey guys got a question for you. I made a model, edited the vertex normals a bit so it looks more like its a high poly object. The specular highlight for example is tighter vs the "smoothed cube" stretchy highlight and what not. Now whenever I edit a vertex' normal in Maya it automatically smooths it. For example I made an…
Finally got my computer back up and running, so now I can resume learning 'bout polygons again. HUZZAH! Anyhow, my question/inquiry-type-thing is this: Where would I find tutorials/guides/tips on modelling extremely low polygon characters? The ones that I have found are either not true low poly (As in 1,000 polygons. Not…
I worte a shader for 3dsmax viewport and you can view the result here: As you may know the character in screenshot is modeled by Ben Mathis(http://www.poopinmymouth.com/).Thanks for Ben's agusturinn therefore I can use it for my shader's test and example to let you play with shader. File size:48.6MB File format:3dmax9…
I'm looking for a good alternative to 3ds Max Unwrap UVW modifier Flatten Mapping option, for purposes of producing UV2 layouts I can use for lightmapping. Unfortunately, authoring them manually is out of the question on the project I'm currently working on due to sheer volume of content I have to go through. Flatten…
Hello everyone! Lately i found myself quite interested in the hand painted texturing style, and wanted to get into it myself. I watched a few videos on youtube as a guide, and came across this one: https://www.youtube.com/watch?v=qpVylUDyYuQ The person in the video uses shadow color and highlight color in order to make the…
I own all 3 Unreal Tournament games, and 2 games that were made with the Unreal Engine (Rune, and Postal 2). And i've noticed that I can switch maps between all of the games without having much trouble, for example: playing a Rune map in Unreal Tournament, or playing an Unreal Tournament map in Postal 2. But what I really…
I've been asked to work for a few months with a indie game, doing environmental modelling and texturing. I've mostly been active in the modding community for a some various games, and i've gained a little reputation that way. I have some minor experience with the gaming business (not payed work). With this project I could…
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