I think you could stand do a little bit of texture work on the cephalothorax where the legs connect. Right now it seems very clean, and maybe that's how they actually are or could be, spiders come in all sorts. But I think it'd help to make the area right around where those legs connect a little darker, grimier looking,…
Crikey, open your minds people. Good art teaches you a new way of looking at things. If there was no Piet Mondrian and his theories of colour and compasition then there would have been no Mirrors Edge, one of the most striking games to come out recently (not much fun but that's another thread!). That Giacometti sculpture…
looks really good. But could be ALOT better with some tiny modifications. I would suggest: Turn on "preserve UVs" if you model in max und move some vertices around to give him more weight and more feel. Best example: The biceps. You could give it a lot more weight if you would pull the veritces of the biceps bottom more…
WOW that opened so many doors and is teaching me so much, talk about a quality example, thanks. I'm still going over it and learning but for the most part it runs pretty much like you envisioned it with some minor errors setting up the output path. No doubt the errors are probably coming from something I butchered to make…
[ QUOTE ] Think about it, does a custom made AK-47 make your game better than using a canned AK-47 that looks virtually the same? And speedtree has been used for ages with great results for example. Coders use library code all the time, but when it comes to assets its like a holy grail and everyone has to make their own,…
Yeah i understand perfectly the tutorial and what the script does, as i said its pretty cool. The mesh in your tut is something that you could do fine with just stardard bevel is what was confusing me. Well, seems that way atleast just looking at it, maybe not. Also sometimes like in your 2nd example you can get away with…
Thanks again very helpful advice- When I said the techniques can be taking over to an engine I meant for example the theory... ie colour/placement etc. Regarding the HDR/DOF no- neither are even required- basically a well 4 well lit renders could attain a 2:1 but to get the 1:1 techniques including camera effects, hdr,…
<u>Brief description:</u> About the team Assyria has been in development since around may 2006. We have a talanted and dedicated team and are determined to get the game completed. We have been contacted by lexicon entertainment (a european publisher) who have shown interest in the game. Although it is primarily a hobbiest…
Welcome to our a brand new section, dedicated to outsource studios! We hope this makes it easier for employers to find studios vs. sole proprietors, each of which have their place in the art marketplace. Please reply here with suggestions or ideas, we'd love to hear from you. Outsourcers Looking for Work - Guidelines This…
Artists Looking for Work - Guidelines This forum provides a place for individual artists to post links to their portfolios, and a few examples of their work. This is also a good place for potential employers to ask questions of a particular artist. If you are an outsource studio or group of artists, please create your…