Howdy. I'm looking to hire somebody to make a 3d model of the main character for an indie game that I'm developing and to rig it so that I can animate it myself for whatever purposes necessary. I'd like to stylize the character with a cel-shaded look to make it look more cartoon or anime-esc, which is the style I'm going…
Hello! I'm a video game industry veteran branching out into the sports apparel world. I know that's a weird jump but it's a big passion for me and I think the industry could do with a technology touch. I'm looking to get a 3D hockey player model created so that I can show off my custom designed jerseys, pants and socks…
Hi polycount! Long time, no ASCII. I haven't been much into modelling for a few years now, but I'm interested in purchasing some 3d software, mostly for creating pre-renderred graphics for flash games, but hopefully also to whip out the occasional game model. I bought a copy of Nendo ages ago (which I quite like for speed…
Hello guys, new to this place. I'm more of a motion designer / animation artist - but i'm trying to do some game-stuff as freelance. I'm making a handball model, and i'm just wondering if my workflow and topology is on the up and up. Here is my workflow in list format: * Model high poly ball that looks nice * Model low…
Proof that I'm still doing this modelling thing! See, I haven't posted here in a long while because I've been doing a lot more practice in modelling with Blender. All my previous problems of not knowing how to texture and all that are all but gone (I still suck at UV Unwrapping, though), and I am a lot better than I was…
Hey everyone! I'm working on this model for an introductory level 3D class: The hair is giving me a bit of trouble and it seems like I'm using too many polygons there. I'm also worried there are too many polygons going to waste underneath the jacket. I modeled the shirt first, and the jacket merges with shirt about…
Looking for a modeler to do a single job contract. We are looking for someone who can model the interior of a steampunk mech that will be used in a 1st person viewport. It will be the cockpit and the viewable area will be less than a half sphere. We do have concept art available for this project. Looking for a 30-50k tri…
Wanted to learn some of the new stuff like highpoly modelling and get better at texturing, so I had a go with a gun. It's based on this concept art by Marco Nelor (I hope it is okay, didn't go for making it the same although I copied some parts) Modelled this using tips from racer445's tutorial (mostly sub-d, baking and…
I created this model last week. I have a question for all the pros out there. In my case, this model has the body and the armor modeled separately. I was wondering, when you UV the armor part, do you combine all the small meshes into one or have multiple texture maps is ok? In my case, I combined all the armor pieces and…
Hi, I am making a low poly model of the guy in the reference - his helmet, visible part of his head and the bandanna he is wearing and i have to finish it in 5k tris. Any suggestion on how I should go about modeling the lower half of the cloth in zbrush or maya so i can later bake it on a low poly.I haven't learnt…