I never followed Apple Arcade, that Survival Z looks great! I'm old, so I was aiming for something more in line with Zombies ate my Neighbors, I'm a Mega Drive / Genesis kid =)
I'm learning normal map baking i started from some simple objects and i moved on to something more detailed objects i used arnord and i got something like some weird artifacts.. more clear here this one is from substance painter i don't see anywhere here but when i render in maya that happens first i thought it could be…
I like it! Here are a few thoughts: Remove the outlines or clean them up. You have nice line weight in the sketch on your tumblr page, but this version has blurry lines of a mostly uniform weight. If you want to keep the lines, place the heaviest line weight around the silhouette and thinner lines around large pieces…
So i've done a fair few models, usually with blueprints that are semi reliable, like for cars and such. but i've never really built a model from scratch using just perspective photos alone and i'm having some troubles figuring out the right pipeline. I've tried using perspective photos that are as close to orthographic…
https://youtu.be/mIe0ApFTmr8 Some people still do trees like that and I think they are better looking than many naive style Speed tree ones that I saw in many games. With noticeable switch into even not multi angle imposters but rather single plane builboard Although I have no idea how the shader is working there. Seems…
I've recently invested in 3dsmax 2015, mostly it's nice but I really cannot stand how the viewport navigation now works. Whenever I alt+Mouse3 the camera seems to pivot around something different and nonsensical Is there a way to set the viewport mouse3 pan and pivot to behave like it did in older versions?
Your stuff is looking good as always! But just as a suggestion that I heard I lot when I was taking life drawing classes--Try out some really different drawing techniques. It almost feels like you're getting complacent in how you go at it. Some suggestions to switch it up are: Getting each line down in one try, drawing…
Anatomy looks pretty good for the most part. The character is not a fat man. He is a stylized body builder with short legs and a distended abdominal region. Shorts never perch halfway up a slope and that looks a bit weird (like they are cut off at the top in an unnatural straight line). Looks like the arm muscles need some…
Good progress so far! The new tiling materials for the floor and wall you've gone with definitely help. Like @Eric Chadwick mentioned, you'll want to look at blending textures (via resources such as the link he provided relating to LOU2.) Even at this stage, you could explore Vertex Painting (this video is a…
Hello, we are a small family run miniatures company that need an artist that can sculpt styled props and tilesets. Artist must be able to sculpt in a very stylized manner very much like World of Warcraft and be able to work at a fairly decent rate. We have a Kickstarter going LIVE in a few weeks and need various props…