That looks great man, I like a lot how you are blocking everything out. I am at the planning stages of my sci-fi envi as well. Will be posting soon. You mentioned in one of your post about your floor that you used some tut video to get the high to low poly normal mapping done. Do you mind if I ask you which videos you…
Goal was end of this month but got hit with side jobs and work shit as well as waiting on a few edits. But FOR SURE BY THE END OF THE NEXT MONTH. I am shooting for way sooner though.
Portfolio Piece #2 SCI-FI Time! Hey guys, I was given the opportunity for a "potential" job a little while ago, but sadly I didn't have any Sci-Fi work at the time. So I was told to come back with some work showing that I could indeed do Sci-Fi. So I put the Poseidon piece on hold, and became a Sci-Fi hermit. But don't…
hey @Logoded anyone can join, just make it known here, end is end of april but its not really fixed, just try to finish and make it as close as possible.
Almost final update on the enviro. Could spend many more hours on this one, but just going to work on the vine walls tomorrow to make it more natural and less blocky and call it done. It was a nice modular and trim sheet exercise and I ended up working on a whole enviro hahah But I learned a lot and was a lot of fun.…
@Ashervisalis Thanks for sharing about the Polycount Slack chat. I’ll introduce myself over there sometime soon. I’ve also started going through the Pluralsight tutorial you recommended. It’s been really helpful so far! @JamesBrisnehan Thanks for explaining the Artstation challenge. I think I have a better chance of…
Appreciate the replies. I think maybe what I'm missing is the jaw muscles. I also think the start of the neck (erm, body?) is too far away from the end of the mouth, looking at refs the mouth almost hinges right at that point. The piece itself is much more square than this however. He also seems to be a bit lumpy at the…
I decided to update my portfolio with work I've done on Due Process, a retro styled tactical FPS. I was hired on as an environment artist, but eventually transitioned to a more technical role, where I became the steward of getting everything related to content working and optimized (while still doing art tasks). Even…
** We are not currently accepting new applications for this position. ** 3D Low-Poly Mesh Modeler Lightpoint Scientific, Westlake Village, CA (Initial 1-week onsite training, then fully remote) Full-time $70,000 - $90,000 About Lightpoint Lightpoint serves the global reconstruction community with
cutting-edge data and…
Sorry Guys, I didn't have anywhere near the time I thought I would to be able to work on this, so this screen grab will be from what I was able to accomplish Tuesday night. Not much of an update I know, but hopefully something will kick this week. Glad to see you back in action, @Zerogun! Can't wait to see how you tackle…