So after many many months of snail like progress, i finally managed to finish this guy! Quite an enjoyable ride (some during the hangouts!) and i learned a lot! ZBrush for Highres, hair/fur, textures and retopod mesh Maya and mental ray for the rig and renders. apologies a head of time for supermassive renders, Textured…
Here's how my scene looks now: Here's how i'd like it to look (done really fast in photoshop): Anyone have some advice for getting cast shadows on terrain? I tried subdividing it more but that just caused it to crash when i baked. Dynamic shadows have proven useless as their draw range is very short. Any advice is…
DIGIC Demo Reel 2013 Polycount Y U NO EMBED Auto? can you add a movie button next to image? Arnold renderer all the way! http://www.youtube.com/watch?feature=player_embedded&v=OASKtZLYNzA http://youtu.be/OASKtZLYNzA <iframe width="560" height="315" src="https://www.youtube.com/embed/z6VBHnbMIsk" frameborder="0"…
BACK CATALOGUE: well you can already emulate all of the titles on your PC but be prepared to buy back cat sega and nintendo titles through an itunes like system that will charge you a quid a go. Also you don't get to keep the game. I have a SNES and Famicom hooked up to my TV, I don't think the back cat will attact me,…
Hy there. As some may know if you have been to my topic, my current project is making this vehicle from paul richards concept: And i am working on the highpoly, then i started wondering, should i do a highpoly for everything or do a midpoly/lowpoly for the base and such(if you get what i mean, if not then ask ;) )
I've faced with a problem and i need to change my reference mesh at the middle of retopo process, how can i do it? I can't find any button to "Change reference mesh" or import it.