Conor O'Kane's tutorial looks excellent. Thanks for the link! The difference here is that you must apply the same steps to both color map and normal map. One difficulty is that "flip" and "rotate" commands can't be used on a Normal Map. Orientation is important with normals; if you change orientation, you need to change…
Hey there, Very impressive indeed! You've definitely followed the example video very carefully--too carefully actually, as you've animated some technical errors of the karateka: (Note: I won't go into every little detail, as there are as many different ways of doing this kata as there are styles of karate, but a couple…
Thanks for the suggestions. I switched back to Max 8 for now since I have so much work to do that I procrastinated. I'll then load into Max 2010 as needed. When I model a character's face for example I start by placing verts exactly where I want them. I then fill it all in with polys and then pull it into being. Somehow…
What I noticed immediately was how high poly your assets are. It's more in line with models for animation than real-time. The candles are (while slightly higher poly than I would do) a pretty good polycount. Not many wasted triangles and a good edge flow. The inkpot, pen, and the books on the other hand are very very high…
first 2 people I've seen that actually take interest in grinding!! O.O [ame] http://www.youtube.com/watch?v=caMsN86ygNE[/ame] Seriously wont you consider moving just a bit here and there in the map you are playing, while grinding? This is the worst example I could find. This instance is called Ruina Station, and the…
Just thinking out loud here, haven't really got a chance to test this theory. But what if the color texture already has a pretty dark/near black texture? Then multiplying the AO into the diffuse won't amplify the dark effect that much. In that case you ought to benefit more from multiplying a separate AO map into the…
[ QUOTE ] EDIT, EDIT: To better explain my reasoning, that the regular bone wont show the twist influence? So use it on parts of the joint that normally are static. In example, the ulna never changes position. the radius and carpals revolve around it. [/ QUOTE ] Unless you are doing a medicinal model for which you need a…
Spent a few hours yesterday doing a first rough go at a dirt material for the scene, which... honestly turned out a lot better than the grass one above since I actually took the time to observe existing examples and analyse the techniques other artists have used to make their stylised materials xP It doesn't really fit too…
Usually people use shape splatter nowdays . It has a companion data extract node for this. If for some reason you don't want to use shape splatter. It has very limited scale range on narrow textures 256x2048 for example . So sometimes sampler is a better choice. In such case you can use a trick of giving your inputs some…